
0
Box In
Box In is a very early-stage Android app in the casual space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate. Treat all revenue, audience and acquisition-value numbers below as directional only — not founder-verified facts.
Box In is an Android app from Jason Tse Games in the Casual category, currently rated — across few ratings. Initial signal reads as no scraped reviews yet: judgment based on metadata only.
Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Casual app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱MVP baseline (design + 1-store ship) | +$28K |
| 📱5 unique screens × $4.5K | +$22K |
| ⚙Casual complexity ×1.50 | +$25K |
| 🌐Cross-platform reach (iOS + Android) | +$41K |
| ⚙8.0y maintenance × ~1-person team | +$47K |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷Category context | Casual |
| 📦Tiny game bundle | → Native 2D engine |
Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.
| 📅7 months since last update | Concerning gap |
How we forecast this revenue
LOW CONFIDENCEBU Investment Matrix
Insufficient data · 30/100MICRO TIERtoo early to score- 💰 Revenue: Marginal — $0 - $500/mo · MICRO tier · indicative confidence, trajectory unclear.
- ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: last update 231d ago — slow cadence.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL📈 Reviews Growth
LIVE⭐ Rating Trend
LIVE📝 About this app
Swipe your finger to draw moving lines across the screen.
Be sure the line doesn't touch anything while it is still drawing.
Avoid the yellow balls that move through walls.
Look for power ups and consume them by boxing them in.
Can you complete all stages?
Features:
• 40 different stages for maximum replayability
• Quick play session with player chosen difficulty
• 8 different types of balls and power ups/downs
• Finite amount of lives and walls… View full description on the official store →
Track this app’s revenue
FREEProfile & Insights
Identification
- App name
- Box In
- Developer
- Jason Tse Games
- Bundle ID
- com.jasontsegames.boxin
- App Store URL
- Open in App Store
- Category
- Casual
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- Not found
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $83/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- Not found



