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55
Quality Score
Solid

Stickman Ninja Slice

ZCAnalyzed by Zakhar Chumak · founder, bumetric·Methodology·Medium confidence
Why medium confidence: 287 ratings · no founder-verified revenue (model estimate only).
4.3 ✍️ Editor
✍️ bumetric analysis

Stickman Ninja Slice is an Android app from Other Stickman Games in the Arcade category, currently rated 4.3★ across 287 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 55: Solid (established niche player). For a Arcade app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Revenue · today and ahead
Today
$500/mo
In 12 months
$437 – $1575
In 24 months
$405 – $3644
INDIE tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$200K
What it cost to build · not monthly revenue
Likely range $150K – $270K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Arcade complexity ×1.90+$45K
🌐Cross-platform reach (iOS + Android)+$52K
8.6y maintenance × ~1-person team+$51K
Total estimate$200K
👥 Estimated audience size
40K
Lifetime downloads (US-equivalent)
Monthly active
1.2K
Daily active
300

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Arcade engagement~200 installs / rating
📅8.6y of rating accumulation-30%
🔁Arcade D30 retention5%
📍DAU / MAU stickiness0.25
DAU / MAU25% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextArcade
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
At risk
40%
Last shipped 2025-12-06 · 169 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅5 months since last updateSlowing cadence
👥Small user base (287 ratings) + 8.6y old+10% (solo-project pattern)
VerdictAt risk
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Early-stage solo · 41/100INDIE TIERexpected for tier
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.5
Product Quality
6.0
Revenue Strength
2.7
Monetization Maturity
1.0
Defensibility
4.2
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.3★ across 287 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $9K-$16K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mature app (8y old)METRIC
+$1,500
Good rating (4.3★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (287 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v0.2.4🔄 updated 5mo ago📂 Arcade💰 Free📺 Ad-supported🚀 Launched 2017 (8y old)

📝 About this app

Popular mechanics now with stickman !

Try to survive wave of the stickman!

If you want new and interesting games with stickman, Stickman Slice it for you! This is a very funny game with interesting gameplay.

- 15 funny faces
- 15 sounds for smileys
- Blades
- Boards


Stickman Slice is still in development, so we will be adding new blades, boards, and new missions.
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Stickman Ninja Slice
Developer
Other Stickman Games
Bundle ID
com.OtherStickmanGames.StickmanSlice
App Store URL
Open in App Store
Category
Arcade
Content rating
Not found
Languages
Not found

Company

Website
otherstickmangames.github.io
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$343/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth287 ratings+38% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

Similar apps in Arcade

Full revenue analysis
Read the article-style breakdown for Stickman Ninja Slice: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Frequently Asked Questions

9 answers · auto-generated from this app's public data
How much does Stickman Ninja Slice make per month?
Based on our ML-calibrated revenue forecast, Stickman Ninja Slice earns approximately $343/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Stickman Ninja Slice profitable?
With estimated build cost $200K and monthly revenue $343, Stickman Ninja Slice looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Stickman Ninja Slice have?
Estimated audience: ~40K lifetime downloads, ~1K monthly active users, and ~300 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Stickman Ninja Slice?
Browse the full Arcade category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Stickman Ninja Slice built with?
Our heuristic places Stickman Ninja Slice on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Stickman Ninja Slice still actively maintained?
Maintenance status: At risk (40% abandonment risk). Last shipped version was 5 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
When was Stickman Ninja Slice last updated?
Stickman Ninja Slice last shipped a new version on 2025-12-06 — 5 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Stickman Ninja Slice?
Stickman Ninja Slice is published by Other Stickman Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Stickman Ninja Slice's BU Score?
Stickman Ninja Slice has a BU Score of 55/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.