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78
Quality Score
Strong

Obey Me! Anime Otome Sim Game

High confidence
4.6 ✍️ Editor
✍️ bumetric analysis

Obey Me! Anime Otome Sim Game is an Android app from NTT SOLMARE CORPORATION in the Role Playing category, currently rated 4.6★ across 188,450 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 78: Strong (healthy traction). For a Role Playing app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$180K
What it cost to build · not monthly revenue
Likely range $135K – $245K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Role Playing complexity ×2.30+$65K
🌐Cross-platform reach (iOS + Android)+$63K
Total estimate$180K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$40K
What it would sell for · not monthly revenue
Marketplace range $30K – $50K · 16× MRR multiple
💸~0.2× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
★ rating ≥ 4.4 (solid)+8%
🏷Role Playing category multiple-8%
Mature user base (100K+ ratings)+5%
Final multiple16× MRR
👥 Estimated audience size
24.0M
Lifetime downloads (US-equivalent)
Monthly active
4.3M
Daily active
1.7M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Role Playing engagement~130 installs / rating
🔁Role Playing D30 retention18%
📍DAU / MAU stickiness0.40
DAU / MAU40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextRole Playing
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2025-10-14 · 222 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅7 months since last updateConcerning gap
VerdictAt risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
Direction
Headwinds: low defensibility moat
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 43/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
4.4
Product Quality
9.3
Revenue Strength
3.7
Monetization Maturity
1.0
Defensibility
2.0
Market Position
0.0
Operational Safety
9.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.64★ across 188,450 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 217d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (188,450 ratings)METRIC
+$12,000
Excellent rating (4.6★)METRIC
+$2,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v8.2.4🔄 updated 7mo ago📂 Role Playing💰 Free

📝 About this app

▶▷▶<b><u>Experience a Brand New Game</u></b>◀◁◀
What if the characters could be by your side, laugh and cry together with you, and become your friend? - or even fall in love with you?
<b>Obey Me! is a brand new otome dating simulation game </b>in which the characters become a part of your everyday life.
▶ You regularly get text messages and phone calls from the charming characters.
▶ There is an intimacy level system in the game. The way you interact with the characters will affect your relationship with them.
▶ There is no gender selected for the main character, so anyone can play.… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Obey Me! Anime Otome Sim Game
Developer
NTT SOLMARE CORPORATION
Bundle ID
com.nttsolmare.game.android.obeyme
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$2.7K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

Similar apps in Role Playing

Full revenue analysis
Read the article-style breakdown for Obey Me! Anime Otome Sim Game: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 188,450 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Obey Me! Anime Otome Sim Game make per month?
Based on our ML-calibrated revenue forecast, Obey Me! Anime Otome Sim Game earns approximately $2.7K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Obey Me! Anime Otome Sim Game profitable?
With estimated build cost $180K and monthly revenue $2.7K, Obey Me! Anime Otome Sim Game looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Obey Me! Anime Otome Sim Game have?
Estimated audience: ~24.0M lifetime downloads, ~4.3M monthly active users, and ~1.7M daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Obey Me! Anime Otome Sim Game?
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Obey Me! Anime Otome Sim Game built with?
Our heuristic places Obey Me! Anime Otome Sim Game on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Obey Me! Anime Otome Sim Game still actively maintained?
Maintenance status: At risk (50% abandonment risk). Last shipped version was 7 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Obey Me! Anime Otome Sim Game sell for?
Estimated acquisition value: $40K (marketplace range $30K – $50K). Calculated as 16× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Obey Me! Anime Otome Sim Game last updated?
Obey Me! Anime Otome Sim Game last shipped a new version on 2025-10-14 — 7 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Obey Me! Anime Otome Sim Game?
Obey Me! Anime Otome Sim Game is published by NTT SOLMARE CORPORATION on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Obey Me! Anime Otome Sim Game's BU Score?
Obey Me! Anime Otome Sim Game has a BU Score of 78/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.