What 対戦!デジタルゆびずもう actually does (from store listing)
If Kome to push the opponent's finger win!
Everyone played to reproduce that play to Real in the smartphone!
You can play with the same kind of feeling as normal to "thumb wrestling"!
Everyone Let's play at school or at work!
Smartphone can play two people if one, popular in school nostalgia of fighting game!
"Alone mode" and "fighting mode" either battle to enjoy!
Please sign in and send fun thumb life is extremely a thumb wrestling and fighting and fighting!
You can also play for …
If Kome to push the opponent's finger win!
Everyone played to reproduce that play to Real in the smartphone!
You can play with the same kind of feeling as normal to "thumb wrestling"!
Everyone Let's play at school or at work!
Smartphone can play two people if one, popular in school nostalgia of fighting game!
"Alone mode" and "fighting mode" either battle to enjoy!
Please sign in and send fun thumb life is extremely a thumb wrestling and fighting and fighting!
You can also play for free both ※ mode
[Rule]
• The "power gauge" of the opponent wins if to 0!
[Knack of the game]
Move the-finger from side to side and up and down, and try to confusion as to be
- The other party to counter-attack in the place that is off guard
· Quick swipe Once the pressed against finger!
Training and left the game, it's not if you are looking at the cartoons and videos! Killing time action thumb wrestling game birth to play for free!
Good even doing with school friends and family, we will Moriagaro in fierce battle with the story and the company of people of the joint party!
Training, standing, cartoon, animation, in between games, gonna difference between friends and intensive training the thumb wrestling!
Difficulty of the new Battle of super Chelmsford games and action unlike of is in here!
Comparable Android apps
The five apps in Casual with the closest revenue to 対戦!デジタルゆびずもう. Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on 対戦!デジタルゆびずもう's tracker page for current rating, reviews and snapshot timeline.
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