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Tower of Saviors

65
Quality Score
Solid

Tower of Saviors

High confidence
3.0 Google Play rating
✍️ Bumetric analysis
“

Tower of Saviors is an Android app from Mad Head Limited in the Puzzle category, currently rated 3.0★ across 916,839 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 65: Solid (established niche player). For a Puzzle app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

6 snapshots on record
idle
0%
Rating
3.0
Reviews
916,839 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
6
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$230K
↳ What it cost to build · not monthly revenue
Likely range $170K – $310K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.8y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Puzzle complexity ×1.60 +$35K
🌐 Cross-platform reach (iOS + Android) +$52K
⚙ 13.7y maintenance × ~1-person team +$82K
Total estimate $230K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$125K
↳ What it would sell for · not monthly revenue
Marketplace range $100K – $175K · 26× MRR multiple
💸 ~0.5× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 13.7y proven track record +20%
⭐ ★ rating < 3.5 (weak) -18%
🏷 Puzzle category multiple -12%
⭐ Mature user base (100K+ ratings) +5%
Final multiple 26× MRR
👥 Estimated audience size
102.5M
Lifetime downloads (US-equivalent)
Monthly active
3.0M
Daily active
975K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Puzzle engagement ~160 installs / rating
📅 13.7y of rating accumulation -30%
🔁 Puzzle D30 retention 10%
📍 DAU / MAU stickiness 0.32
DAU / MAU 32% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Puzzle
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Active
5%
Last shipped 2026-09-25 · 19 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 19 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 48/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.3
Product Quality
6.1
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
8.5
Market Position
0.0
Operational Safety
8.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.04★ across 916,839 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Moderate — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (916,839 ratings)METRIC
+$12,000
Below-average rating (3.0★)METRIC
−$1,500
Mature app (13y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Tower of Saviors
Developer
Mad Head Limited
Bundle ID
com.madhead.tos.zh
App Store URL
Open in App Store
Category
Puzzle
Content rating
Not found
Languages
Not found

Company

Website
towerofsaviors.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $84.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter6 releases tracked
231Q2 2026Q3 2026Q4 2026
🚀Version Release Timeline6 releases tracked
v2026.301May 2026v2026.311Jun 2026v2026.401Jul 2026v2026.411Aug 2026v2026.501Sep 2026v2026.512Oct 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

On 14 Sep (Mon), Tower of Saviors will host a new 4-week crossover campaign named “Yu-Gi-Oh Duels in the Realms”, with the popular anime series “Yu-Gi-Oh! Duel Monsters”.

Starting on 14 Sep (Mon), Summoners may summon 7 characters from the “YU-GI-OH” series through the “My turn! Draw!” Diamond Seal! Among the crossover series characters, “Yugi Muto & Gandora the Dragon of Destruction” will stand out as the jackpot character that will be available for Virtual Rebirth later on during the crossover campaign! In addition, the rare characters, including “Yami Yugi & Dark Magician”, “Seto Kaiba… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v2026.512🔄 updated 2w ago📂 Puzzle💰 Free💎 IAP $0.99 - $84.99 per item🚀 Launched 2013 (13y old)
📅

What Worked™ · Development Pipeline

11 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-10
📸
Refreshed store screenshots — 8 of 8 updated
2026-09
🔧
Shipped update — v2026.501 → v2026.512
→ 30 days after: rating −0.05★ · reviews −964 high confidence
2026-09
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: rating −0.05★ · reviews −964 high confidence
2026-08
🔧
Shipped update — v2026.411 → v2026.501
→ 30 days after: rating −0.06★ · reviews −1,700 high confidence
2026-08
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: rating −0.06★ · reviews −1,700 high confidence
2026-07
🔧
Shipped update — v2026.401 → v2026.411
→ 30 days after: reviews −2,211 high confidence
2026-07
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: reviews −2,211 high confidence
2026-06
🔧
Shipped update — v2026.311 → v2026.401
→ 30 days after: reviews −5,343 high confidence
2026-06
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: reviews −3,132 high confidence
2026-05
🔧
Shipped update — v2026.301 → v2026.311
→ 30 days after: reviews −2,132 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews −2,132 high confidence
📸

Store Page History

40 SCREENSHOT CHANGES
Every time a developer swaps a store screenshot we archive both versions. Compare side-by-side to see what messaging / visuals changed.
iPhone screenshots
Slot 1
6 ver.
2026-05-09
2026-06-12
2026-07-12
2026-08-11
2026-09-11
Now
2026-10-11
Slot 2
6 ver.
2026-05-09
2026-06-12
2026-07-12
2026-08-11
2026-09-11
Now
2026-10-11
Slot 3
6 ver.
2026-05-09
2026-06-12
2026-07-12
2026-08-11
2026-09-11
Now
2026-10-11
Slot 4
6 ver.
2026-05-09
2026-06-12
2026-07-12
2026-08-11
2026-09-11
Now
2026-10-11
Slot 5
6 ver.
2026-05-09
2026-06-12
2026-07-12
2026-08-11
2026-09-11
Now
2026-10-11
Slot 6
6 ver.
2026-05-09
2026-06-12
2026-07-12
2026-08-11
2026-09-11
Now
2026-10-11
🔔

Track this app’s revenue

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Tower of Saviors: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Mad Head Limited

View all →
📦 Portfolio summaryINDIE studio
2apps·$5K/mocombined
⚠ Concentrated — top app contributes 96% of combined revenue (single-app dependency)

Similar apps in Puzzle

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 916,839 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Tower of Saviors make per month?▴
Based on our ML-calibrated revenue forecast, Tower of Saviors earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Tower of Saviors profitable?▴
With estimated build cost $230K and monthly revenue $5.0K, Tower of Saviors looks slow ROI — payback period is around 3.8 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Tower of Saviors have?▴
Estimated audience: ~102.5M lifetime downloads, ~3.0M monthly active users, and ~975K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Tower of Saviors?▴
Browse the full Puzzle category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Tower of Saviors built with?▴
Our heuristic places Tower of Saviors on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Tower of Saviors still actively maintained?▴
Maintenance status: Active (5% abandonment risk). Last shipped version was 19 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Tower of Saviors sell for?▴
Estimated acquisition value: $125K (marketplace range $100K – $175K). Calculated as 26× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Tower of Saviors last updated?▴
Tower of Saviors last shipped a new version on 2026-09-25 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Tower of Saviors?▴
Tower of Saviors is published by Mad Head Limited on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Tower of Saviors's BU Score?▴
Tower of Saviors has a BU Score of 65/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.