What Mechasolaris actually does (from store listing)
-Goofing around
-Toying with GODOT but not telling anyone
-Former Minecraft Animator (2013-2019 but really more like 2016)
-SCP:Secret Laboratory Enjoyer
(I have most of my older videos saved but I haven't come up with a good plan to bring them back if at all. I hope to do something.)
What do I use: (These are NOT recommendations)
-Animation: Blender (3D), FlashCS6
-Video Editing: Hitfilm Express (Dead)
-Art: GIMP (Bad according to everyone)
-Equipment: Wacom Cintiq13 (Old and scratched to hel…
-Goofing around -Toying with GODOT but not telling anyone -Former Minecraft Animator (2013-2019 but really more like 2016) -SCP:Secret Laboratory Enjoyer
(I have most of my older videos saved but I haven't come up with a good plan to bring them back if at all. I hope to do something.)
What do I use: (These are NOT recommendations) -Animation: Blender (3D), FlashCS6 -Video Editing: Hitfilm Express (Dead) -Art: GIMP (Bad according to everyone) -Equipment: Wacom Cintiq13 (Old and scratched to hell)
Other Mechasolaris Locations include -PlanetMinecraft (Long ago) -Deviantart but not anymore (I may deactivate there)
Comparable YouTube channels
The five apps in YouTube Channels with the closest revenue to Mechasolaris. Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on Mechasolaris's tracker page for current rating, reviews and snapshot timeline.
Building something similar? Get a free AI audit with $-revenue forecasts for every recommendation.