31K iOS Apps Tracked Updated 4 min ago Revenue Forecasts
Add an app Create Account Sign In
Home

Rune - Play, Talk, Hang Out

69
Quality Score
Solid

Rune - Play, Talk, Hang Out

Medium confidence
4.7 App Store rating
✍️ Bumetric analysis
“

Rune - Play, Talk, Hang Out is an iOS app from Rune AI Inc. in the Social Networking category, currently rated 4.7★ across 2,406 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 69: Solid (established niche player). For a Social Networking app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

📊 Performance Tracking LIVE

65 snapshots on record
idle
0%
Rating
4.7
Reviews
2,406 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
65
since Mar 2019
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 8 of 8 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Excellent rating (4.7★)METRIC
+$2,200
bugsREVIEW
−$1,800
5 starREVIEW
+$1,800
Low install base (2,406 ratings)METRIC
+$1,500
highly recommendREVIEW
+$1,400
Established app (7y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Single-language (English only)METRIC
−$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

🆕 What's New · v4.63.5

Bug fixes and performance improvements

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Rune - Play, Talk, Hang Out
Developer
Rune AI Inc.
Bundle ID
ai.rune.tincan
App Store URL
Open in App Store
Category
Social Networking
Content rating
12+
Languages
EN

Company

Website
Not found
Tagline
Today
Description
Find apps and games for iPhone, iPad, Mac, and more on the App Store.
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Available

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Outside top 100 in US Social Networking
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth2,406 ratings+6583% lifetimeShow 3-year history estimate ▾Oct 2019Dec 2022Sep 2026
Tracked (60 weeks) Pre-tracking estimate (0 weeks) · model-based, ±5% noise · anchored to release date and current value
🌍Geographic ReachNot ranked
This app is currently outside the top 100 grossing in all 9 countries we monitor (US, UK, DE, FR, JP, CA, AU, BR, IN). Niche or new apps often launch this way — popularity rankings appear once daily revenue clears the regional threshold.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Rune is the best way to chill with friends. Play multiplayer games together. Talk and share laughs on Rune’s voice chat. Invite friends to join in on the fun!



SHARE LAUGHS ON VOICE CHAT
Talk to your friends and play awesome multiplayer games together! Games run right inside the app while you talk. No need to install other apps and no annoying ads either.



LOTS OF MULTIPLAYER GAMES
Rune has a huge variety of fun and wacky multiplayer games with new games added every week! There's always something new to try with your friends.



AWESOME AVATARS AND PROFILES… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
💾 73 MB🔞 12+📱 iOS 13.4+🔖 v4.63.5🔄 updated 1y ago🌐 EN📂 Social Networking💰 Paid🚀 Launched 2019 (7y old)
📅

What Worked™ · Development Pipeline

14 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-05
📈
Crossed 1,000 ratings — social-proof flywheel kicking in
2026-05
🔄
Monetization changed: freemium → free
2026-03
📈
Crossed 500 ratings — social-proof flywheel kicking in
2026-03
⭐
Rating ↑ 3.77 → 4.70 (improved 0.93★)
2022-07
📈
Crossed 100 ratings — social-proof flywheel kicking in
2022-07
📈
Crossed 100 ratings — social-proof flywheel kicking in
→ 30 days after: reviews +5 high confidence
2020-11
📈
Crossed 50 ratings — social-proof flywheel kicking in
2020-11
📈
Crossed 50 ratings — social-proof flywheel kicking in
→ 30 days after: revenue +$84/mo · rating +0.05★ · reviews +11 high confidence
2019-03
🚀
First tracked snapshot — initial data captured
→ 30 days after: rating +0.07★ high confidence
2019-03
⭐
Rating ↑ 1.89 → 2.20 (improved 0.31★)
2019-03
📈
Crossed 10 ratings — social-proof flywheel kicking in
2019-03
⭐
Rating ↑ 1.43 → 1.88 (improved 0.45★)
2019-03
🚀
First tracked snapshot — initial data captured
2019-03
⭐
Rating ↑ 1.00 → 2.00 (improved 1.00★)
🔔

Track this app’s revenue

FREE
Get an email when revenue moves by your threshold. No spam, unsubscribe in one click.
ONE-TIME · BUILD 💰 Estimated build cost
$150K
↳ What it cost to build · not monthly revenue
Likely range $110K – $200K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.5y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
📦 Asset bundle (73 MB) +$9K
⚙ Social Networking complexity ×1.70 +$41K
⚙ 7.7y maintenance × ~1-person team +$46K
Total estimate $150K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$100K
↳ What it would sell for · not monthly revenue
Marketplace range $75K – $150K · 22× MRR multiple
💸 ~0.7× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 7.7y proven track record +20%
⭐ ★ rating ≥ 4.7 (premium) +15%
🏷 Social Networking category multiple +5%
Final multiple 22× MRR
👥 Estimated audience size
150K
Lifetime downloads (US-equivalent)
Monthly active
24K
Daily active
13K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Social Networking engagement ~90 installs / rating
📅 7.7y of rating accumulation -30%
🔁 Social Networking D30 retention 25%
📍 DAU / MAU stickiness 0.55
DAU / MAU 53% sticky
🛠 Estimated tech stack
🍎
Native iOS (Swift / UIKit)
Medium confidence · 70%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
📦 App bundle size 73 MB
🏷 Category context Social Networking
📦 Small-mid iOS bundle → Native Swift / UIKit (pre-2020 era)
💀 Maintenance status
Likely abandoned
72%
Last shipped 2025-05-07 · 510 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 1y 4mo since last update Likely deprioritized
Verdict Likely abandoned

📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Rune - Play, Talk, Hang Out: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Rune AI Inc.

View all →
📦 Portfolio summaryINDIE studio
2apps·$10K/mocombined
Lead-app heavy — top app contributes 50%

Similar apps in Social Networking

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 2,406 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Rune - Play, Talk, Hang Out make per month?▴
Based on our ML-calibrated revenue forecast, Rune - Play, Talk, Hang Out earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Rune - Play, Talk, Hang Out profitable?▴
With estimated build cost $150K and monthly revenue $5.0K, Rune - Play, Talk, Hang Out looks break-even-grade — payback period sits around 2.5 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Rune - Play, Talk, Hang Out have?▴
Estimated audience: ~150K lifetime downloads, ~24K monthly active users, and ~13K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Rune - Play, Talk, Hang Out?▴
Browse the full Social Networking category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Rune - Play, Talk, Hang Out built with?▴
Our heuristic places Rune - Play, Talk, Hang Out on the Native iOS (Swift / UIKit) stack (Medium confidence, 70%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Rune - Play, Talk, Hang Out still actively maintained?▴
Maintenance status: Likely abandoned (72% abandonment risk). Last shipped version was 1+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Rune - Play, Talk, Hang Out sell for?▴
Estimated acquisition value: $100K (marketplace range $75K – $150K). Calculated as 22× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Rune - Play, Talk, Hang Out last updated?▴
Rune - Play, Talk, Hang Out last shipped a new version on 2025-05-07 — more than 1 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Rune - Play, Talk, Hang Out?▴
Rune - Play, Talk, Hang Out is published by Rune AI Inc. on the Apple App Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Rune - Play, Talk, Hang Out's BU Score?▴
Rune - Play, Talk, Hang Out has a BU Score of 69/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.