実験島 --10日間のサバイバルシュミレーション

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実験島 --10日間のサバイバルシュミレーション
実験島 --10日間のサバイバルシュミレーション is an Android app from GlobalGear Co. Ltd. in the Adventure category, currently rated — across few ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.
Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Adventure app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| ⚙ Adventure complexity ×2.10 | +$55K |
| 🌐 Cross-platform reach (iOS + Android) | +$58K |
Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 📺 Ad-supported base | 15× MRR |
| 🏷 Adventure category multiple | -15% |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Adventure |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Below median · 48/100MID TIERunderperforming peers- 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
- ⭐ Quality: 4.1★ across 2,740 reviews — solid.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: ⚠ last update 2149d ago — possibly dormant.
- ⚠️ Risk: Moderate — dormant (2149d since update).
💰 Forecast Revenue / mo
MODEL📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- 実験島 --10日間のサバイバルシュミレーション
- Developer
- GlobalGear Co. Ltd.
- Bundle ID
- air.jp.globalgear.sava
- App Store URL
- Open in App Store
- Category
- Adventure
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- global-gear.jp
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $704/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- Not found
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
面接に行くとトントン拍子で採用されて・・・
気がついたら、いつのまにか謎の島につれてこられた「俺」。
腕には注射の痕・・・。
「俺」に残された時間は残り10日。
少しホラーで手強いサバイバルシュミレーションゲーム。
●○●○ゲームの流れ●○●○
島を抜け出すために設備やアイテムを駆使して生き残りましょう。
<材料の確保>
島を探索し、修理・強化・生産に必要な材料を集めます。
遠くに行くほど難しいです。最初は近場から探索しましょう。
↓
<設備を修理、強化>
拠点である小屋の設備を使用できるように修理します。
修理した設備は強化して性能を上げることができます。
↓
<生産>
設備を使って武器や防具、食料を生産します。
↓
<敵を倒す>
島には危険な化け物がたくさん生息しています。
島を抜け出すには10日以内に島のどこかにある研究所を探さなければなりません。
もし脱出できなかったら・・・。
次、島に連れてこられる人が
小屋の設備や倉庫のアイテムを使ってくれるかもしれません。
【小屋】
「俺」が拠点として住むところです。
以前に誰かが住んでいたのか、設備が残っています。
■倉庫
探索して集めた材料を預けることができます。… View full description on the official store →
Tech & Domain Intel — global-gear.jp
- Tech stack
- Google Workspace
Track this app’s revenue
FREE📝 Description
95
More by GlobalGear Co. Ltd.
View all →Why low confidence: only 0 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.
実験島 --10日間のサバイバルシュミレーション is a very early-stage Android app in the adventure space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate.
Bottom line: treat all revenue, audience and acquisition-value numbers on this page as directional only — not founder-verified facts.




