MAD TOWN RAID

38
MAD TOWN RAID
MAD TOWN RAID is an Android app from FIELDCRAFT in the Role Playing category, currently rated 3.0★ across 36 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.
Quality Score is 38: Emerging (early traction worth watching). For a Role Playing app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Role Playing complexity ×2.30 | +$77K |
| 🌐 Cross-platform reach (iOS + Android) | +$75K |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Role Playing |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
LOW CONFIDENCEBU Investment Matrix
Pre-traction · 39/100INDIE TIERlimited signal- 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
- ⭐ Quality: 3.0★ across 36 reviews — weak — significant quality concerns.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Moderate — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| Below-average rating (3.0★)METRIC | −$1,500 | |
| Established app (5y old)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 | |
| Pre-traction phase (36 ratings)METRIC | −$300 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- MAD TOWN RAID
- Developer
- FIELDCRAFT
- Bundle ID
- com.Fieldcraft.MadTownRaid
- App Store URL
- Open in App Store
- Category
- Role Playing
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- www.madtownraid.com
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $29/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $1.99 - $94.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📈Ratings growth36 ratings+80% lifetimeShow 3-year history estimate ▾
📝 About this app
One day, the world suddenly became confused by the sudden spread of the virus. The virus stimulates people's aggression, causing them to fall into extreme anger and turn them into zombies. However, there are people who overcome the anger created by the virus with strong will and mental strength. They gathered outside the city to build camps and began to survive the zombies. You are one of the survivors and this is your camp.
GUIDE:
Welcome to our camp. I've heard a lot about you. You have just come, but I have to ask you right away. Camp residents are running out of supplies.… View full description on the official store →
Track this app’s revenue
FREE📝 Description
95
Why low confidence: only 36 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.




