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Siege of Castle: Tower Defense

48
Quality Score
Emerging

Siege of Castle: Tower Defense

by GSi
Medium confidence
3.6 Google Play rating
✍️ Bumetric analysis
“

Siege of Castle: Tower Defense is an Android app from GSi in the Strategy category, currently rated 3.6★ across 195 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 48: Emerging (early traction worth watching). For a Strategy app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$500
per month
→
12-mo forecast
$437 – $1575
per month
→
24-mo forecast
$405 – $3644
per month
INDIE tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
3.6
Reviews
195 reviews
Forecast Revenue / mo
$500
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$230K
↳ What it cost to build · not monthly revenue
Likely range $170K – $310K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Strategy complexity ×2.10 +$65K
🌐 Cross-platform reach (iOS + Android) +$68K
⚙ 6.0y maintenance × ~1-person team +$35K
Total estimate $230K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$15K
↳ What it would sell for · not monthly revenue
Marketplace range $10K – $20K · 27× MRR multiple
💸 ~0.1× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 6.0y proven track record +20%
⭐ ★ rating 3.5-4.0 (mixed) -8%
🏷 Strategy category multiple -5%
⭐ Small user base (<1K ratings) -8%
Final multiple 27× MRR
👥 Estimated audience size
17K
Lifetime downloads (US-equivalent)
Monthly active
2.3K
Daily active
800

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Strategy engagement ~130 installs / rating
📅 6.0y of rating accumulation -30%
🔁 Strategy D30 retention 18%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Strategy
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
95%
Last shipped 2024-08-24 · 764 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 2y+ since last update Likely abandoned
👥 Small user base (195 ratings) + 6.0y old +10% (solo-project pattern)
Verdict Likely abandoned
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Early-stage solo · 44/100INDIE TIERexpected for tier
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.0
Product Quality
5.1
Revenue Strength
2.7
Monetization Maturity
5.0
Defensibility
7.5
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.64★ across 195 reviews — below category median.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 760d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (760d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $9K-$16K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
slowREVIEW
−$1,200
Established app (5y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (195 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Siege of Castle: Tower Defense
Developer
GSi
Bundle ID
com.GSi.OneOnOne
App Store URL
Open in App Store
Category
Strategy
Content rating
Not found
Languages
Not found

Company

Website
www.gsigames.ga
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$500/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$1.99 - $19.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Siege of Castles: Tower Defense is an exciting game of its genre!
You are waiting for the defense of castles, field battles, siege of castles, economic development, a large number of interesting missions.

To play successfully, you have to develop your castle, extract various resources, build buildings and research new technologies. You can also attack neighboring castles, capture them and use them for construction. Collect items, craft the best equipment, brew powerful potions.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v64🔄 updated 2y ago📂 Strategy💰 Free📺 Ad-supported💎 IAP $1.99 - $19.99 per item🚀 Launched 2020 (5y old)
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Siege of Castle: Tower Defense: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by GSi

View all →
📦 Portfolio summaryINDIE studio
2apps·$622/mocombined
⚠ Concentrated — top app contributes 80% of combined revenue (single-app dependency)

Similar apps in Strategy

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 195 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Siege of Castle make per month?▴
Based on our ML-calibrated revenue forecast, Siege of Castle earns approximately $500/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Siege of Castle profitable?▴
With estimated build cost $230K and monthly revenue $500, Siege of Castle looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Siege of Castle have?▴
Estimated audience: ~17K lifetime downloads, ~2K monthly active users, and ~800 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Siege of Castle?▴
Browse the full Strategy category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Siege of Castle built with?▴
Our heuristic places Siege of Castle on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Siege of Castle still actively maintained?▴
Maintenance status: Likely abandoned (95% abandonment risk). Last shipped version was 2+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Siege of Castle sell for?▴
Estimated acquisition value: $15K (marketplace range $10K – $20K). Calculated as 27× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Siege of Castle last updated?▴
Siege of Castle last shipped a new version on 2024-08-24 — more than 2 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Siege of Castle?▴
Siege of Castle is published by GSi on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Siege of Castle's BU Score?▴
Siege of Castle has a BU Score of 48/100 (Emerging). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.