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OffLINE - The Tower of Lost

69
Quality Score
Solid

OffLINE - The Tower of Lost

by JollyGem
Medium confidence
4.1 Google Play rating
✍️ Bumetric analysis
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OffLINE - The Tower of Lost is an Android app from JollyGem in the Role Playing category, currently rated 4.1★ across 4,082 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 69: Solid (established niche player). For a Role Playing app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$10.0K
per month
→
12-mo forecast
$8.7K – $31.5K
per month
→
24-mo forecast
$8.1K – $72.9K
per month
INDIE tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.1
Reviews
4,082 reviews
Forecast Revenue / mo
$10.0K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$230K
↳ What it cost to build · not monthly revenue
Likely range $170K – $310K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.9y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
⚙ Role Playing complexity ×2.30 +$65K
🌐 Cross-platform reach (iOS + Android) +$63K
⚙ 8.3y maintenance × ~1-person team +$49K
Total estimate $230K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$175K
↳ What it would sell for · not monthly revenue
Marketplace range $125K – $225K · 17× MRR multiple
💸 ~0.8× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 8.3y proven track record +20%
🏷 Role Playing category multiple -8%
Final multiple 17× MRR
👥 Estimated audience size
370K
Lifetime downloads (US-equivalent)
Monthly active
41K
Daily active
16K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Role Playing engagement ~130 installs / rating
📅 8.3y of rating accumulation -30%
🔁 Role Playing D30 retention 18%
📍 DAU / MAU stickiness 0.40
DAU / MAU 40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Role Playing
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2025-10-30 · 351 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 11 months since last update Concerning gap
Verdict At risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$10.0K/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$8.5K – $19.9K
12 months
$8.7K – $31.5K
24 months
$8.1K – $72.9K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Early-stage solo · 42/100INDIE TIERexpected for tier
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
4.0
Product Quality
7.5
Market Position
0.0
Growth Velocity
5.0
Defensibility
4.1
Operational Safety
9.0
Founder Strength
3.2
Monetization Maturity
1.0
  • 💰 Revenue: Modest — $4K - $15K/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.14★ across 4,082 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 351d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $180K-$320K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
5 starREVIEW
+$1,800
Low install base (4,082 ratings)METRIC
+$1,500
Mature app (8y old)METRIC
+$1,500
slowREVIEW
−$1,200
Good rating (4.1★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
OffLINE - The Tower of Lost
Developer
JollyGem
Bundle ID
com.GlassesForce.TheTowerOfLostGold
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
www.facebook.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$10.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

The one word [Tower], which remains in the boy’s head who lost his memory.

It’s a story of him entering the tower by following his memory.

When Zero came to senses, he realizes that he is in a cave.

Arriving in the front of the tower by depending on the word that is ringing in his mind,

he goes into the tower after meeting the spirit ‘El.’

In the tower, he can only do battles based on ‘Rock-Paper-Scissors’

by the rule of the spirit El.

Please solve the reason why Zero came to the tower by defeating the enemy

with ‘Rock-Paper-Scissors’ and ‘Cham cham cham.’… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v2.09🔄 updated 11mo ago📂 Role Playing💰 Free📺 Ad-supported🚀 Launched 2018 (8y old)
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for OffLINE - The Tower of Lost: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Similar apps in Role Playing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 4,082 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does OffLINE - The Tower of Lost make per month?▴
Based on our ML-calibrated revenue forecast, OffLINE - The Tower of Lost earns approximately $10K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is OffLINE - The Tower of Lost profitable?▴
With estimated build cost $230K and monthly revenue $10K, OffLINE - The Tower of Lost looks break-even-grade — payback period sits around 1.9 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does OffLINE - The Tower of Lost have?▴
Estimated audience: ~370K lifetime downloads, ~41K monthly active users, and ~16K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like OffLINE - The Tower of Lost?▴
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is OffLINE - The Tower of Lost built with?▴
Our heuristic places OffLINE - The Tower of Lost on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is OffLINE - The Tower of Lost still actively maintained?▴
Maintenance status: At risk (50% abandonment risk). Last shipped version was 11 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would OffLINE - The Tower of Lost sell for?▴
Estimated acquisition value: $175K (marketplace range $125K – $225K). Calculated as 17× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was OffLINE - The Tower of Lost last updated?▴
OffLINE - The Tower of Lost last shipped a new version on 2025-10-30 — 11 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes OffLINE - The Tower of Lost?▴
OffLINE - The Tower of Lost is published by JollyGem on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is OffLINE - The Tower of Lost's BU Score?▴
OffLINE - The Tower of Lost has a BU Score of 69/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.