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Siege Defense Virtual Reality

29
Quality Score
Niche

Siege Defense Virtual Reality

Medium confidence
1.9 Google Play rating
✍️ Bumetric analysis
“

Siege Defense Virtual Reality is an Android app from Maysalward in the Arcade category, currently rated 1.9★ across 136 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 29: Niche (micro-niche or pre-traction stage). For a Arcade app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
1.9
Reviews
136 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since Aug 2026
ONE-TIME · BUILD 💰 Estimated build cost
$210K
↳ What it cost to build · not monthly revenue
Likely range $160K – $285K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.5y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
⚙ Arcade complexity ×1.90 +$45K
🌐 Cross-platform reach (iOS + Android) +$52K
⚙ 10.6y maintenance × ~1-person team +$63K
Total estimate $210K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$50K
↳ What it would sell for · not monthly revenue
Marketplace range $40K – $75K · 11× MRR multiple
💸 ~0.2× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 10.6y proven track record +20%
⭐ ★ rating < 3.5 (weak) -18%
🏷 Arcade category multiple -20%
⭐ Small user base (<1K ratings) -8%
Final multiple 11× MRR
👥 Estimated audience size
19K
Lifetime downloads (US-equivalent)
Monthly active
460
Daily active
110

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Arcade engagement ~200 installs / rating
📅 10.6y of rating accumulation -30%
🔁 Arcade D30 retention 5%
📍 DAU / MAU stickiness 0.25
DAU / MAU 24% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Arcade
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
95%
Last shipped 2018-09-30 · 2926 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 8y+ since last update Likely abandoned
👥 Small user base (136 ratings) + 10.6y old +10% (solo-project pattern)
• 11y old + 1y+ no update +5% (API deprecation drift)
Verdict Likely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Stalled · 38/100MID TIERno growth momentum
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.6
Product Quality
2.6
Revenue Strength
3.7
Monetization Maturity
1.0
Defensibility
7.5
Market Position
0.0
Operational Safety
5.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 1.86★ across 136 reviews — weak — significant quality concerns.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 2921d ago — possibly dormant.
  • ⚠️ Risk: Elevated — dormant (2921d since update).
🎯 For competitors: Vulnerable. Quality drift + slow updates create a clear opening for a fresh competitor with active dev cadence.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Below-average rating (1.9★)METRIC
−$1,500
Mature app (10y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (136 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Siege Defense Virtual Reality
Developer
Maysalward
Bundle ID
com.Maysalward.SiegeDefenceVR
App Store URL
Open in App Store
Category
Arcade
Content rating
Not found
Languages
Not found

Company

Website
www.maysalward.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

★THE FIRST Tower Defence Virtual Reality Game on Google Play Store!★

Welcome to Medieval - tower defence VR Game with Stunning graphics, outstanding audio, and addictive gameplay combined to make a gaming experience like never before; supporting all Virtual Reality (VR) headsets for smartphones, such as Google Cardboard.

Siege Defence VR takes the classic defence games to a whole new world with an immersive VR Experience where you Defend your castle and village to death!… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 vVaries with device🔄 updated 8y ago📂 Arcade💰 Free🚀 Launched 2016 (10y old)
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Siege Defense Virtual Reality: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Maysalward

View all →
📦 Portfolio summaryMID studio
29apps·$793K/mocombined
⚠ Concentrated — top app contributes 88% of combined revenue (single-app dependency)

Similar apps in Arcade

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 136 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Siege Defense Virtual Reality make per month?▴
Based on our ML-calibrated revenue forecast, Siege Defense Virtual Reality earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Siege Defense Virtual Reality profitable?▴
With estimated build cost $210K and monthly revenue $5.0K, Siege Defense Virtual Reality looks slow ROI — payback period is around 3.5 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Siege Defense Virtual Reality have?▴
Estimated audience: ~19K lifetime downloads, ~460 monthly active users, and ~110 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Siege Defense Virtual Reality?▴
Browse the full Arcade category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Siege Defense Virtual Reality built with?▴
Our heuristic places Siege Defense Virtual Reality on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Siege Defense Virtual Reality still actively maintained?▴
Maintenance status: Likely abandoned (95% abandonment risk). Last shipped version was 8+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Siege Defense Virtual Reality sell for?▴
Estimated acquisition value: $50K (marketplace range $40K – $75K). Calculated as 11× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Siege Defense Virtual Reality last updated?▴
Siege Defense Virtual Reality last shipped a new version on 2018-09-30 — more than 8 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Siege Defense Virtual Reality?▴
Siege Defense Virtual Reality is published by Maysalward on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Siege Defense Virtual Reality's BU Score?▴
Siege Defense Virtual Reality has a BU Score of 29/100 (Niche). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.