1.1M Android Apps Tracked Updated 4 min ago Revenue Forecasts
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DragonFlight

75
Quality Score
Strong

DragonFlight

High confidence
3.8 ✍️ Editor
✍️ bumetric analysis

DragonFlight operates in the casual arcade shooter niche, directly competing with other single-thumb, high-score chasers like Flappy Bird clones or classic vertical shmups simplified for mobile. Its substantial rating count, coupled with a solid average rating, indicates significant user traction and a mature product with a broad, engaged audience. This isn't a new entrant; it's a well-established game past its initial growth spurt, likely in a sustained revenue phase. For free arcade titles like this, a common monetization observation is the reliance on consumable power-ups and cosmetic upgrades sold via IAP, often supplemented by rewarded video ads for extra lives or currency. The key is balancing optional purchases with a core free experience that keeps players returning, driving both IAP and ad impressions.

BU Score 75 · Strong — healthy traction. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$5.9K
per month
12-mo forecast
$6.1K – $12.8K
per month
24-mo forecast
$7.5K – $22.6K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$150K
What it cost to build · not monthly revenue
Likely range $110K – $200K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~2.1y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Arcade complexity ×1.90+$45K
🌐Cross-platform reach (iOS + Android)+$52K
Total estimate$150K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$75K
What it would sell for · not monthly revenue
Marketplace range $50K – $100K · 12× MRR multiple
💸~0.5× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
★ rating 3.5-4.0 (mixed)-8%
🏷Arcade category multiple-20%
Mature user base (1M+ ratings)+8%
Final multiple12× MRR
👥 Estimated audience size
535.0M
Lifetime downloads (US-equivalent)
Monthly active
26.5M
Daily active
6.6M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Arcade engagement~200 installs / rating
🔁Arcade D30 retention5%
📍DAU / MAU stickiness0.25
DAU / MAU25% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextArcade
📦Tiny game bundle→ Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.9K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$5.6K – $9.3K
12 months
$6.1K – $12.8K
24 months
$7.5K – $22.6K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 45/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.6
Product Quality
7.5
Revenue Strength
3.8
Monetization Maturity
1.0
Defensibility
3.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $4K - $8K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.76★ across 2,677,240 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $105K-$188K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
DragonFlight
Developer
LINE Games
Bundle ID
com.NextFloor.DragonFlightKakao
App Store URL
Open in App Store
Category
Arcade
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$5.9K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: LOW
Publicly available data from sources like Sensor Tower, Statista, Adapty, and Reddit does not provide specific revenue estimates for the Android app "DragonFlight" by LINE Games. Search results were heavily skewed towards "World of Warcraft: Dragonflight," a different game.
Sources mentioned: Sensor Tower, Statista, Adapty, Reddit
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Are you done playing difficult and complicated games? Then this game is strongly recommended.
New flying game nothing like other, DragonFlight.

Dragon Flight is a game that attacks enemies with powerful magic, which then allows you to move further beyond that space. Skill up your magic and use various items to survive from dangerous moments.

■ Easy control! Dragon Flight can easily be played by one hand grabbing the device and the thumb controlling the character.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v7.0.6.12🔄 updated 0d ago📂 Arcade💰 Free
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for DragonFlight: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by LINE Games

View all →
📦 Portfolio summaryINDIE studio
4apps·$7K/mocombined
⚠ Concentrated — top app contributes 81% of combined revenue (single-app dependency)

Similar apps in Arcade

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 2,677,240 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does DragonFlight make per month?
Based on our ML-calibrated revenue forecast, DragonFlight earns approximately $5.9K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like DragonFlight?
Browse the full Arcade category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes DragonFlight?
DragonFlight is published by LINE Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is DragonFlight's BU Score?
DragonFlight has a BU Score of 75/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.