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BoxHead vs Zombies 2

43
Quality Score
Emerging

BoxHead vs Zombies 2

Low confidence
3.4 Google Play rating
✍️ Bumetric analysis
“

BoxHead vs Zombies 2 is an Android app from Apps Bergman in the Action category, currently rated 3.4β˜… across 49 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 43: Emerging (early traction worth watching). For a Action app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

πŸ’° Monthly revenue Β· now vs forecast
● Right now
$500
per month
β†’
12-mo forecast
$437 – $1575
per month
β†’
24-mo forecast
$405 – $3644
per month
INDIE tier
πŸ’‘ Grow this revenue
Free AI audit of this app’s store listing
  • Title & subtitle keyword fit
  • Description hook & conversion structure
  • Screenshots, ratings, reviews strategy
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Typical impact: +2-5Γ— organic installs
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πŸ“Š Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
3.4
Reviews
49 reviews
Forecast Revenue / mo
$500
Snapshots tracked
1
since May 2026
ONE-TIME Β· BUILD πŸ’° Estimated build cost
$210K
↳ What it cost to build Β· not monthly revenue
Likely range $160K – $285K
$25K Β· MVP floor $100K Β· indie scale $500K+ Β· studio build
πŸ“ˆ Slow ROI β€” current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age Γ— team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
πŸ“± 5 unique screens Γ— $4.5K +$22K
βš™ Action complexity Γ—2.20 +$60K
🌐 Cross-platform reach (iOS + Android) +$61K
βš™ 6.6y maintenance Γ— ~1-person team +$39K
Total estimate $210K
ONE-TIME Β· EXIT VALUE πŸ’΅ Estimated acquisition value
$5K
↳ What it would sell for Β· not monthly revenue
Marketplace range $5K – $10K Β· 12Γ— MRR multiple
πŸ’Έ ~0.0Γ— build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
πŸ“Ί Ad-supported base 15Γ— MRR
πŸ“… 6.6y proven track record +20%
⭐ β˜… rating < 3.5 (weak) -18%
🏷 Action category multiple -15%
⭐ Small user base (<1K ratings) -8%
Final multiple 12Γ— MRR
πŸ›  Estimated tech stack
πŸ€–
Native Android (Kotlin)
Medium confidence Β· 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries β€” for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
πŸ“¦ Tiny game bundle β†’ Native 2D engine
πŸ’€ Maintenance status
At risk
40%
Last shipped 2026-04-15 Β· 165 days ago
0 Β· Active 50 Β· At risk 100 Β· Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee β€” a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
πŸ“… 5 months since last update Slowing cadence
πŸ‘₯ Small user base (49 ratings) + 6.6y old +10% (solo-project pattern)
Verdict At risk
πŸ”¬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo Β· ML-estimated from 234 triggers
Growth rate
+6.0% MoM Β· INDIE tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon β€” typical noise band Β±40% at 6mo.. Ranges widen with horizon β€” distant futures carry more uncertainty.
πŸ“Š

BU Investment Matrix

Pre-traction Β· 40/100INDIE TIERlimited signal
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.9
Product Quality
2.7
Revenue Strength
2.7
Monetization Maturity
1.0
Defensibility
6.7
Market Position
0.0
Operational Safety
8.0
  • πŸ’° Revenue: Marginal β€” $200 - $1250/mo Β· INDIE tier Β· medium confidence, trajectory unclear.
  • ⭐ Quality: 3.42β˜… across 49 reviews β€” weak β€” significant quality concerns.
  • πŸ“ Market: Not yet charting in any of the 9 monitored markets.
  • πŸ“ˆ Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Moderate β€” no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge β€” otherwise crowded segment.
πŸ’΅ For acquirers: Estimated asking range 18-32Γ— monthly = $9K-$16K. Portfolio play ($2K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals β€” no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

πŸ’° Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
πŸ”¬Forecast Breakdown β€” Why This Estimate?Top 5 of 5 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
5 starREVIEW
+$1,800
Below-average rating (3.4β˜…)METRIC
βˆ’$1,500
Established app (6y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Pre-traction phase (49 ratings)METRIC
βˆ’$300
METRIC = structural app data Β· REVIEW = mined from user reviews Β· βœ“ VERIFIED = Stripe-verified anchor (TrustMRR)

πŸ“ˆ Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know β€” and don't β€” about this app and its company.

Identification

App name
BoxHead vs Zombies 2
Developer
Apps Bergman
Bundle ID
com.appsbergman.boxhead2
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
appsbergman.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$500/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" β€” additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

πŸ“ About this app

πŸ§Ÿβ€β™‚οΈβš”οΈ Fight for Survival in the Ultimate Zombie Apocalypse! πŸš¨πŸ’€

Face relentless waves of the undead and arm yourself to the teeth with an arsenal of powerful weapons and upgrades that unlock as you progress! From explosive shotguns to high-tech gadgets, every tool you unlock brings you closer to survival.

πŸ”« Diverse Weapons: Choose from a wide range of firearms, melee weapons, and special gear to annihilate the zombie hordes!

🌍 Dynamic Maps: Battle across multiple immersive environments, each with unique challenges and strategies!… View full description on the official store β†’
App Specs
πŸ” Own this app? Claim & verify MRR β†’
πŸ”– v3πŸ”„ updated 5mo agoπŸ“‚ ActionπŸ’° FreeπŸ“Ί Ad-supportedπŸš€ Launched 2020 (6y old)
πŸ§ͺ

Tech & Domain Intel β€” appsbergman.com

Tech stack
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
πŸ””

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πŸ“ Description

95
BU Score Β· Transcendent

More by Apps Bergman

View all β†’
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⚠ Concentrated β€” top app contributes 89% of combined revenue (single-app dependency)

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About this analysis
ZCAnalyzed by Zakhar Chumak Β· founder, BumetricΒ·Full methodologyΒ·Low confidence

Why low confidence: only 49 ratings Β· no founder-verified revenue (model estimate only) Β· revenue figure is directional only.

❓ Frequently Asked Questions

9 answers Β· auto-generated from this app's public data
How much does BoxHead vs Zombies 2 make per month?β–΄
Based on our ML-calibrated revenue forecast, BoxHead vs Zombies 2 earns approximately $500/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is BoxHead vs Zombies 2 profitable?β–΄
With estimated build cost $210K and monthly revenue $500, BoxHead vs Zombies 2 looks well below break-even β€” current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
What apps are like BoxHead vs Zombies 2?β–΄
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is BoxHead vs Zombies 2 built with?β–΄
Our heuristic places BoxHead vs Zombies 2 on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is BoxHead vs Zombies 2 still actively maintained?β–΄
Maintenance status: At risk (40% abandonment risk). Last shipped version was 5 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would BoxHead vs Zombies 2 sell for?β–΄
Estimated acquisition value: $5.0K (marketplace range $5.0K – $10K). Calculated as 12Γ— monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was BoxHead vs Zombies 2 last updated?β–΄
BoxHead vs Zombies 2 last shipped a new version on 2026-04-15 β€” 5 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes BoxHead vs Zombies 2?β–΄
BoxHead vs Zombies 2 is published by Apps Bergman on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is BoxHead vs Zombies 2's BU Score?β–΄
BoxHead vs Zombies 2 has a BU Score of 43/100 (Emerging). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.