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Survivalcraft 2

73
Quality Score
Strong

Survivalcraft 2

High confidence
4.3 ✍️ Editor
✍️ bumetric analysis

Survivalcraft 2 is an Android app from Candy Rufus Games in the Adventure category, currently rated 4.3★ across 11,084 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 73: Strong (healthy traction). For a Adventure app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$14.2K
per month
12-mo forecast
$14.7K – $30.7K
per month
24-mo forecast
$18.2K – $54.6K
per month
MID tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Pays back in ~12 months at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
Adventure complexity ×2.10+$55K
🌐Cross-platform reach (iOS + Android)+$58K
Total estimate$165K
ONE-TIME · EXIT VALUE💵 Estimated acquisition value
$175K
What it would sell for · not monthly revenue
Marketplace range $125K – $225K · 13× MRR multiple
💸~1.1× build cost (break-even+)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺Ad-supported base15× MRR
🏷Adventure category multiple-15%
Final multiple13× MRR
👥 Estimated audience size
1.6M
Lifetime downloads (US-equivalent)
Monthly active
185K
Daily active
55K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Adventure engagement~140 installs / rating
🔁Adventure D30 retention12%
📍DAU / MAU stickiness0.30
DAU / MAU30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextAdventure
📦Tiny game bundle→ Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$14.2K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$13.5K – $22.4K
12 months
$14.7K – $30.7K
24 months
$18.2K – $54.6K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 50/100MID TIERunderperforming peers
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
4.2
Product Quality
8.5
Market Position
0.0
Growth Velocity
5.0
Defensibility
7.4
Operational Safety
7.0
Founder Strength
7.2
Monetization Maturity
1.0
  • 💰 Revenue: Modest — $9K - $21K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.27★ across 11,084 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 498d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (498d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $255K-$454K. Portfolio play ($48K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (11,084 ratings)METRIC
+$5,500
Paid app ($3.99)METRIC
+$2,800
Mature app (9y old)METRIC
+$1,500
Good rating (4.3★)METRIC
+$800
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v2.4.10.8🔄 updated 0d ago📂 Adventure💰 Free

📝 About this app

What's new in the 2.4 update:

- Seasons! Survive through summer, autumn, winter and spring.
- Community Content search box and filters added
- Poplar trees
- Explosion ground shake
- Werewolves interact with block and open doors
- Dirt slabs and stairs
... and many more: full list of changes on our website

You are marooned on the shores of an infinite blocky world. Explore, mine resources, craft tools and weapons, make traps and grow plants. Live through all four seasons. Tailor clothes and hunt over 30 real world animals for food and resources.… View full description on the official store →
🔔

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Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Survivalcraft 2
Developer
Candy Rufus Games
Bundle ID
com.candyrufusgames.survivalcraft2
App Store URL
Open in App Store
Category
Adventure
Content rating
Not found
Languages
Not found

Company

Website
kaalus.wordpress.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$14.2K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth11,084 ratings+22% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 Description

95
BU Score · Transcendent

More by Candy Rufus Games

View all →
📦 Portfolio summaryINDIE studio
6apps·$48K/mocombined
Lead-app heavy — top app contributes 56%

Similar apps in Adventure

Full revenue analysis
Read the article-style breakdown for Survivalcraft 2: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 11,084 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Survivalcraft 2 make per month?
Based on our ML-calibrated revenue forecast, Survivalcraft 2 earns approximately $14K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Survivalcraft 2?
Browse the full Adventure category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Survivalcraft 2?
Survivalcraft 2 is published by Candy Rufus Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Survivalcraft 2's BU Score?
Survivalcraft 2 has a BU Score of 73/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.