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Sanic MLG JUmper gottaGoHIGH

57
Quality Score
Solid

Sanic MLG JUmper gottaGoHIGH

Medium confidence
4.3 Google Play rating
✍️ Bumetric analysis

Sanic MLG JUmper gottaGoHIGH is an Android app from Chateau_u in the Action category, currently rated 4.3★ across 717 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 57: Solid (established niche player). For a Action app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.3
Reviews
717 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$235K
What it cost to build · not monthly revenue
Likely range $175K – $315K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.9y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Action complexity ×2.20 +$60K
🌐 Cross-platform reach (iOS + Android) +$61K
10.3y maintenance × ~1-person team +$61K
Total estimate $235K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$75K
What it would sell for · not monthly revenue
Marketplace range $50K – $100K · 14× MRR multiple
💸 ~0.3× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 10.3y proven track record +20%
🏷 Action category multiple -15%
Small user base (<1K ratings) -8%
Final multiple 14× MRR
👥 Estimated audience size
75K
Lifetime downloads (US-equivalent)
Monthly active
3.7K
Daily active
1.2K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
📅 10.3y of rating accumulation -30%
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 32% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2026-01-04 · 262 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 8 months since last update Concerning gap
Verdict At risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 47/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.4
Product Quality
6.0
Revenue Strength
3.7
Monetization Maturity
1.0
Defensibility
7.5
Market Position
0.0
Operational Safety
9.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.28★ across 717 reviews — below category median.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 257d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mature app (10y old)METRIC
+$1,500
Good rating (4.3★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (717 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Sanic MLG JUmper gottaGoHIGH
Developer
Chateau_u
Bundle ID
com.chateaustudios.sanicmlgjumper
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
zergez.github.io
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Going fast at the ground is not enough, go sanic to the sky!
Suddenly Sanic crashed through your window and go took your hand. Told you everything would be fine and took you and goo jumping to the hight council of the illuminati at began the travel to top of the world , full of MLG!. After thatSanic then took your home and I've never been the same since. Thanks Sanic .! the next MLG adventure jump after Go Sanic Goo! is now available now go and jump high!
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.03🔄 updated 8mo ago📂 Action💰 Free📺 Ad-supported🚀 Launched 2016 (10y old)
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Sanic MLG JUmper gottaGoHIGH: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

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✓ Diversified — top app contributes 23%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 717 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Sanic MLG JUmper gottaGoHIGH make per month?
Based on our ML-calibrated revenue forecast, Sanic MLG JUmper gottaGoHIGH earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Sanic MLG JUmper gottaGoHIGH profitable?
With estimated build cost $235K and monthly revenue $5.0K, Sanic MLG JUmper gottaGoHIGH looks slow ROI — payback period is around 3.9 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Sanic MLG JUmper gottaGoHIGH have?
Estimated audience: ~75K lifetime downloads, ~3K monthly active users, and ~1K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Sanic MLG JUmper gottaGoHIGH?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Sanic MLG JUmper gottaGoHIGH built with?
Our heuristic places Sanic MLG JUmper gottaGoHIGH on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Sanic MLG JUmper gottaGoHIGH still actively maintained?
Maintenance status: At risk (50% abandonment risk). Last shipped version was 8 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Sanic MLG JUmper gottaGoHIGH sell for?
Estimated acquisition value: $75K (marketplace range $50K – $100K). Calculated as 14× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Sanic MLG JUmper gottaGoHIGH last updated?
Sanic MLG JUmper gottaGoHIGH last shipped a new version on 2026-01-04 — 8 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Sanic MLG JUmper gottaGoHIGH?
Sanic MLG JUmper gottaGoHIGH is published by Chateau_u on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Sanic MLG JUmper gottaGoHIGH's BU Score?
Sanic MLG JUmper gottaGoHIGH has a BU Score of 57/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.