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Clone Armies: Army Shooter

67
Quality Score
Solid

Clone Armies: Army Shooter

High confidence
3.6 ✍️ Editor
✍️ bumetric analysis

Clone Armies: Army Shooter is an Android app from ElQube Tech in the Action category, currently rated 3.6★ across 167,976 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 67: Solid (established niche player). For a Action app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$205K
What it cost to build · not monthly revenue
Likely range $155K – $275K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Action complexity ×2.20 +$71K
🌐 Cross-platform reach (iOS + Android) +$71K
Total estimate $205K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$50K
What it would sell for · not monthly revenue
Marketplace range $45K – $75K · 23× MRR multiple
💸 ~0.2× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
★ rating 3.5-4.0 (mixed) -8%
🏷 Action category multiple -15%
Mature user base (100K+ ratings) +5%
Final multiple 23× MRR
👥 Estimated audience size
25.0M
Lifetime downloads (US-equivalent)
Monthly active
2.5M
Daily active
875K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 62/100BIG TIERcompetitive but cautious
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.8
Product Quality
7.2
Revenue Strength
5.8
Monetization Maturity
5.0
Defensibility
10.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 3.62★ across 167,976 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (167,976 ratings)METRIC
+$12,000
Mature app (10y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Clone Armies: Army Shooter
Developer
ElQube Tech
Bundle ID
com.clonearmies.elecube
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
www.humandatasystems.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$2.5K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.49 - $74.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth167,976 ratings+52% lifetimeShow 3-year history estimate ▾Jul 2023Feb 2025Jul 2026
Tracked (2 weeks) Pre-tracking estimate (37 weeks) · model-based, ±5% noise · anchored to release date and current value
🚀Version Release Timeline2 releases tracked
v10000.4.4May 2026v10000.4.6Jun 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

⚔️ 40M+ commanders worldwide ⚔️
Clone yourself into an UNSTOPPABLE army! Every death spawns a new clone that copies your last move — stack them up in 1v1 PvP battles, base defense, sandbox chaos, and a full offline campaign.

A FREE shooting game that mixes 2D platformer action, ragdoll physics, and tactical war strategy. Whether you love army games, military commando shooters, squad battles, base defense, gun battles, or tactical war games — Clone Armies is the army battle simulator built for tactical players. Play offline solo or jump online for 1v1 PvP multiplayer war.

KEY FEATURES:… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v10000.4.6🔄 updated 0d ago📂 Action💰 Free📺 Ad-supported💎 IAP $0.49 - $74.99 per item
📅

What Worked™ · Development Pipeline

2 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-06
🔧
Shipped update — v10000.4.4 → v10000.4.6
→ 30 days after: reviews +306 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews +306 high confidence
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Clone Armies: Army Shooter: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

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✓ Diversified — top app contributes 33%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 167,976 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Clone Armies make per month?
Based on our ML-calibrated revenue forecast, Clone Armies earns approximately $2.5K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Clone Armies?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Clone Armies?
Clone Armies is published by ElQube Tech on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Clone Armies's BU Score?
Clone Armies has a BU Score of 67/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.