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Relics of the Fallen

48
Quality Score
Emerging

Relics of the Fallen

Medium confidence
3.6 Google Play rating
✍️ Bumetric analysis
“

Relics of the Fallen is an Android app from Crescentyr in the Card category, currently rated 3.6★ across 261 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 48: Emerging (early traction worth watching). For a Card app, that means early traction worth watching. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$500
per month
→
12-mo forecast
$437 – $1575
per month
→
24-mo forecast
$405 – $3644
per month
INDIE tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
3.6
Reviews
261 reviews
Forecast Revenue / mo
$500
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$175K
↳ What it cost to build · not monthly revenue
Likely range $130K – $235K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Card complexity ×1.50 +$29K
🌐 Cross-platform reach (iOS + Android) +$49K
⚙ 6.1y maintenance × ~1-person team +$36K
Total estimate $175K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$10K
↳ What it would sell for · not monthly revenue
Marketplace range $10K – $15K · 24× MRR multiple
💸 ~0.1× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 6.1y proven track record +20%
⭐ ★ rating 3.5-4.0 (mixed) -8%
🏷 Card category multiple -15%
⭐ Small user base (<1K ratings) -8%
Final multiple 24× MRR
👥 Estimated audience size
27K
Lifetime downloads (US-equivalent)
Monthly active
2.4K
Daily active
720

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Card engagement ~150 installs / rating
📅 6.1y of rating accumulation -30%
🔁 Card D30 retention 12%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Card
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
60%
Last shipped 2026-01-26 · 243 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 8 months since last update Concerning gap
👥 Small user base (261 ratings) + 6.1y old +10% (solo-project pattern)
Verdict At risk
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Early-stage solo · 47/100INDIE TIERexpected for tier
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
2.7
Product Quality
5.0
Market Position
0.0
Growth Velocity
5.0
Defensibility
7.5
Operational Safety
9.0
Founder Strength
3.3
Monetization Maturity
5.0
  • 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.58★ across 261 reviews — below category median.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 243d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $9K-$16K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
bugsREVIEW
−$1,800
5 starREVIEW
+$1,800
highly recommendREVIEW
+$1,400
Established app (6y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (261 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Relics of the Fallen
Developer
Crescentyr
Bundle ID
com.crescentyr.relicsofthefallen
App Store URL
Open in App Store
Category
Card
Content rating
Not found
Languages
Not found

Company

Website
crescentyr.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$500/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $2.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

<b>Relics of the Fallen combines the simplicity of a grid-based card game with the complexity of a roguelike dungeon crawler game.</b>

You can choose from a number of available heroes with unique skills and play style to master. Slay monsters, use items, and engage with NPCs for a better chance of survival. Each turn is a mini puzzle to solve. Plan your moves ahead to survive longer.

There are several dungeons that you can explore, each has different set of cards and game modes, such as one where you have to avoid traps, beat powerful bosses, or just survive as long as possible.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v5.7.3🔄 updated 8mo ago📂 Card💰 Free📺 Ad-supported💎 IAP $0.99 - $2.99 per item🚀 Launched 2020 (6y old)
🧪

Tech & Domain Intel — crescentyr.com

Tech stack
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Relics of the Fallen: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Crescentyr

View all →
📦 Portfolio summaryINDIE studio
2apps·$1K/mocombined
Lead-app heavy — top app contributes 50%

Similar apps in Card

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 261 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Relics of the Fallen make per month?▴
Based on our ML-calibrated revenue forecast, Relics of the Fallen earns approximately $500/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Relics of the Fallen profitable?▴
With estimated build cost $175K and monthly revenue $500, Relics of the Fallen looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Relics of the Fallen have?▴
Estimated audience: ~27K lifetime downloads, ~2K monthly active users, and ~720 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Relics of the Fallen?▴
Browse the full Card category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Relics of the Fallen built with?▴
Our heuristic places Relics of the Fallen on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Relics of the Fallen still actively maintained?▴
Maintenance status: At risk (60% abandonment risk). Last shipped version was 8 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Relics of the Fallen sell for?▴
Estimated acquisition value: $10K (marketplace range $10K – $15K). Calculated as 24× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Relics of the Fallen last updated?▴
Relics of the Fallen last shipped a new version on 2026-01-26 — 8 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Relics of the Fallen?▴
Relics of the Fallen is published by Crescentyr on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Relics of the Fallen's BU Score?▴
Relics of the Fallen has a BU Score of 48/100 (Emerging). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.