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Clash of Lines - Pirates

0
Quality Score
Niche

Clash of Lines - Pirates

Low confidence
— Google Play rating
✍️ Bumetric analysis
“

Clash of Lines - Pirates is an Android app from DEBIA in the Puzzle category, currently rated — across few ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Puzzle app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
—
Reviews
0 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$225K
↳ What it cost to build · not monthly revenue
Likely range $170K – $305K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.8y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Puzzle complexity ×1.60 +$35K
🌐 Cross-platform reach (iOS + Android) +$52K
⚙ 12.8y maintenance × ~1-person team +$77K
Total estimate $225K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
↳ What it would sell for · not monthly revenue
Marketplace range $100K – $200K · 30× MRR multiple
💸 ~0.7× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 12.8y proven track record +20%
🏷 Puzzle category multiple -12%
Final multiple 30× MRR
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Puzzle
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
93%
Last shipped 2013-12-22 · 4664 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 12y+ since last update Likely abandoned
• 13y old + 1y+ no update +5% (API deprecation drift)
Verdict Likely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 46/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.9
Product Quality
0.0
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
10.0
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 4658d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (4658d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Clash of Lines - Pirates
Developer
DEBIA
Bundle ID
com.debia.clashoflines
App Store URL
Open in App Store
Category
Puzzle
Content rating
Not found
Languages
Not found

Company

Website
debia.ru
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$1.00 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

It is not just another classic Match-3 game!
Clash of Lines presents you a new sight for match-3.
Elements for match can beat other elements for you now. But be cautious! Enemies can shoot you!
Yes, you have lifes and armor in this match 3 game. Cannons also available on battlefield. And last thing - you are a pirate! So you have to collect as many coins as it possible.

How to play:
1: Match 3 or more same elements(you'll have much more if more than 3 elements will be matched)
2: Match cannons to destroy enemies ships… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.016🔄 updated 12y ago📂 Puzzle💰 Free📺 Ad-supported💎 IAP $1.00 per item🚀 Launched 2013 (12y old)
🧪

Tech & Domain Intel — debia.ru

Tech stack
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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📝 Description

95
BU Score · Transcendent

More by DEBIA

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📦 Portfolio summaryINDIE studio
25apps·$63K/mocombined
✓ Diversified — top app contributes 8%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Low confidence

Why low confidence: only 0 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.

📌 Final verdict — read this before you trust the numbers above

Clash of Lines - Pirates is a very early-stage Android app in the puzzle space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate.

Bottom line: treat all revenue, audience and acquisition-value numbers on this page as directional only — not founder-verified facts.

❓ Frequently Asked Questions

6 answers · auto-generated from this app's public data
How much does Clash of Lines - Pirates make per month?▴
Low-confidence model estimate. Clash of Lines - Pirates has only 0 App Store ratings, so our revenue model has very little signal to work with — treat the ~$5.0K/mo figure as directional only, not a verified MRR. No founder-verified revenue data is available for this app. See methodology for the formula and confidence bands.
What apps are like Clash of Lines - Pirates?▴
Browse the full Puzzle category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Clash of Lines - Pirates built with?▴
Our heuristic places Clash of Lines - Pirates on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Clash of Lines - Pirates still actively maintained?▴
Maintenance status: Likely abandoned (93% abandonment risk). Last shipped version was 12+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
When was Clash of Lines - Pirates last updated?▴
Clash of Lines - Pirates last shipped a new version on 2013-12-22 — more than 12 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Clash of Lines - Pirates?▴
Clash of Lines - Pirates is published by DEBIA on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.