1.1M Android Apps Tracked Updated 3 min ago Revenue Forecasts
Create Account Sign In
Home Optimize
60
Quality Score
Solid

Christmas Spirit Trouble in Oz

ZCAnalyzed by Zakhar Chumak · founder, bumetric·Methodology
4.4 ✍️ Editor
✍️ bumetric analysis

Christmas Spirit Trouble in Oz is an Android app from Do Games Limited in the Adventure category, currently rated 4.4★ across 1,248 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 60: Solid (established niche player). For a Adventure app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Revenue · today and ahead
Today
$5.0K/mo
In 12 months
$5.2K – $10.8K
In 24 months
$6.4K – $19.2K
MID tier
💡 Grow this revenue

Free AI audit of this app’s store listing

  • Title & subtitle keyword fit
  • Description hook & conversion structure
  • Screenshots, ratings, reviews strategy
Run free AI audit →
Typical impact: +2-5× organic installs
🔔Notify me when this app's revenue changes by

📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD💰 Estimated build cost
$240K
What it cost to build · not monthly revenue
Likely range $180K – $325K
$25K · MVP floor$100K · indie scale$500K+ · studio build
📈Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱MVP baseline (design + 1-store ship)+$28K
📱5 unique screens × $4.5K+$22K
💎In-app purchase plumbing+$9K
Adventure complexity ×2.10+$65K
🌐Cross-platform reach (iOS + Android)+$68K
7.5y maintenance × ~1-person team+$44K
Total estimate$240K
👥 Estimated audience size
120K
Lifetime downloads (US-equivalent)
Monthly active
9.6K
Daily active
2.8K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲Adventure engagement~140 installs / rating
📅7.5y of rating accumulation-30%
🔁Adventure D30 retention12%
📍DAU / MAU stickiness0.30
DAU / MAU29% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷Category contextAdventure
📦Tiny game bundle→ Native 2D engine
💀 Maintenance status
Slowing
30%
Last shipped 2025-12-29 · 145 days ago
0 · Active50 · At risk100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅4 months since last updateSlowing cadence
VerdictSlowing
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Building · 58/100MID TIERcompetitive build-out
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.5
Product Quality
8.0
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
9.4
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.44★ across 1,248 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K. Portfolio play ($9K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (1,248 ratings)METRIC
+$1,500
Good rating (4.4★)METRIC
+$800
Established app (7y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.0.42🔄 updated 4mo ago📂 Adventure💰 Free💎 IAP $3.99 per item🚀 Launched 2018 (7y old)

📝 About this app

Play puzzles and brain teasers in one of the best new mystery seek and find hidden object Christmas games free! In this one of the top easy search and find object finding games your goal is to find hidden objects needed to become a hero!

Oz is celebrating its first Christmas, and your friends want you to join them for the festivities! But your joy is short-lived when goblins steal all of Oz’s presents! It’s up to you to track down the culprits and bring the Christmas spirit back to the people. Can you save the holidays in time? Find out in this marvelous puzzle adventure!… View full description on the official store →
🧪

Tech & Domain Intel — dominigames.com

Tech stack
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

Track this app’s revenue

FREE
Get an email when revenue moves by your threshold. No spam, unsubscribe in one click.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Christmas Spirit Trouble in Oz
Developer
Do Games Limited
Bundle ID
com.dominigames.christmas
App Store URL
Open in App Store
Category
Adventure
Content rating
Not found
Languages
Not found

Company

Website
dominigames.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$489/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$3.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth1,248 ratings+32% lifetimeShow 3-year history estimate ▾Jun 2023Dec 2024May 2026
Tracked (1 weeks) Pre-tracking estimate (36 weeks) · model-based, ±5% noise · anchored to release date and current value
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

More by Do Games Limited

View all →
📦 Portfolio summaryINDIE studio
28apps·$14K/mocombined
✓ Diversified — top app contributes 6%; risk spread across portfolio

Similar apps in Adventure

Full revenue analysis
Read the article-style breakdown for Christmas Spirit Trouble in Oz: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Frequently Asked Questions

9 answers · auto-generated from this app's public data
How much does Christmas Spirit Trouble in Oz make per month?
Based on our ML-calibrated revenue forecast, Christmas Spirit Trouble in Oz earns approximately $488/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Christmas Spirit Trouble in Oz profitable?
With estimated build cost $240K and monthly revenue $488, Christmas Spirit Trouble in Oz looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Christmas Spirit Trouble in Oz have?
Estimated audience: ~120K lifetime downloads, ~9K monthly active users, and ~2K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Christmas Spirit Trouble in Oz?
Browse the full Adventure category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Christmas Spirit Trouble in Oz built with?
Our heuristic places Christmas Spirit Trouble in Oz on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Christmas Spirit Trouble in Oz still actively maintained?
Maintenance status: Slowing (30% abandonment risk). Last shipped version was 4 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
When was Christmas Spirit Trouble in Oz last updated?
Christmas Spirit Trouble in Oz last shipped a new version on 2025-12-29 — 4 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Christmas Spirit Trouble in Oz?
Christmas Spirit Trouble in Oz is published by Do Games Limited on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Christmas Spirit Trouble in Oz's BU Score?
Christmas Spirit Trouble in Oz has a BU Score of 60/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.