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Whatcraft pixel games offline

64
Quality Score
Solid

Whatcraft pixel games offline

High confidence
4.2 Google Play rating
✍️ Bumetric analysis

Whatcraft pixel games offline is an Android app from erow.dev in the Action category, currently rated 4.2★ across 19,124 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 64: Solid (established niche player). For a Action app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.2
Reviews
19,124 reviews
Forecast Revenue / mo
$700K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$245K
What it cost to build · not monthly revenue
Likely range $185K – $330K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Action complexity ×2.20 +$71K
🌐 Cross-platform reach (iOS + Android) +$71K
6.7y maintenance × ~1-person team +$40K
Total estimate $245K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$20.0M
What it would sell for · not monthly revenue
Marketplace range $15.0M – $26.0M · 29× MRR multiple
💸 ~82× return on build cost

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 6.7y proven track record +20%
🏷 Action category multiple -15%
Final multiple 29× MRR
👥 Estimated audience size
2.0M
Lifetime downloads (US-equivalent)
Monthly active
140K
Daily active
49K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
📅 6.7y of rating accumulation -30%
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2025-10-13 · 345 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 11 months since last update Concerning gap
Verdict At risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Mixed signals · 60/100BIG TIERcompetitive but cautious
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.7
Product Quality
8.5
Revenue Strength
5.8
Monetization Maturity
5.0
Defensibility
9.2
Market Position
0.0
Operational Safety
9.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.25★ across 19,124 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 343d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (19,124 ratings)METRIC
+$5,500
5 starREVIEW
+$1,800
highly recommendREVIEW
+$1,400
Good rating (4.2★)METRIC
+$800
Established app (6y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Whatcraft pixel games offline
Developer
erow.dev
Bundle ID
com.erow.whatcraft
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
erowgames.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$700K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $7.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Build and Destroy Blocks. Get Resources and Craft various Tools, Blocks and Weapons with which you can survive and build unique Structures.

Choose your path in this world - Builder (Creative mode) or Ruthless Hunter, who will do everything to Survive (Survival mode)!

~ Explore the world, Swim across the seas to discover new lands and extract resources - the world is almost limitless.

~ Build your Home to hide from the Monsters, and then you will definitely survive the Night! After all, they will come for you ... Zombies, Huge Spiders and other hostile mobs.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v67🔄 updated 11mo ago📂 Action💰 Free📺 Ad-supported💎 IAP $0.99 - $7.99 per item🚀 Launched 2019 (6y old)
🧪

Tech & Domain Intel — erowgames.com

Tech stack
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Whatcraft pixel games offline: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by erow.dev

View all →
📦 Portfolio summaryBIG studio
9apps·$3.5M/mocombined
✓ Diversified — top app contributes 20%; risk spread across portfolio

Similar apps in Action

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 19,124 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Whatcraft pixel games offline make per month?
Based on our ML-calibrated revenue forecast, Whatcraft pixel games offline earns approximately $700K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Whatcraft pixel games offline profitable?
With estimated build cost $245K and monthly revenue $700K, Whatcraft pixel games offline looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Whatcraft pixel games offline have?
Estimated audience: ~2.0M lifetime downloads, ~140K monthly active users, and ~49K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Whatcraft pixel games offline?
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Whatcraft pixel games offline built with?
Our heuristic places Whatcraft pixel games offline on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Whatcraft pixel games offline still actively maintained?
Maintenance status: At risk (50% abandonment risk). Last shipped version was 11 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Whatcraft pixel games offline sell for?
Estimated acquisition value: $20.0M (marketplace range $15.0M – $26.0M). Calculated as 29× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Whatcraft pixel games offline last updated?
Whatcraft pixel games offline last shipped a new version on 2025-10-13 — 11 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Whatcraft pixel games offline?
Whatcraft pixel games offline is published by erow.dev on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Whatcraft pixel games offline's BU Score?
Whatcraft pixel games offline has a BU Score of 64/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.