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Fateful Lore

56
Quality Score
Solid

Fateful Lore

by Stonehollow Workshop
Medium confidence
4.2 Google Play rating
✍️ Bumetric analysis
“

Fateful Lore is an Android app from Stonehollow Workshop in the Role Playing category, currently rated 4.2★ across 587 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 56: Solid (established niche player). For a Role Playing app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$500
per month
→
12-mo forecast
$437 – $1575
per month
→
24-mo forecast
$405 – $3644
per month
INDIE tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.2
Reviews
587 reviews
Forecast Revenue / mo
$500
Snapshots tracked
1
since Jun 2026
ONE-TIME · BUILD 💰 Estimated build cost
$220K
↳ What it cost to build · not monthly revenue
Likely range $165K – $295K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
⚙ Role Playing complexity ×2.30 +$65K
🌐 Cross-platform reach (iOS + Android) +$63K
⚙ 6.4y maintenance × ~1-person team +$38K
Total estimate $220K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$10K
↳ What it would sell for · not monthly revenue
Marketplace range $5K – $10K · 15× MRR multiple
💸 ~0.0× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 6.4y proven track record +20%
🏷 Role Playing category multiple -8%
⭐ Small user base (<1K ratings) -8%
Final multiple 15× MRR
👥 Estimated audience size
53K
Lifetime downloads (US-equivalent)
Monthly active
7.0K
Daily active
2.8K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Role Playing engagement ~130 installs / rating
📅 6.4y of rating accumulation -30%
🔁 Role Playing D30 retention 18%
📍 DAU / MAU stickiness 0.40
DAU / MAU 40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Role Playing
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
88%
Last shipped 2023-12-07 · 1028 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 2y+ since last update Likely abandoned
Verdict Likely abandoned
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$500/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$426 – $993
12 months
$437 – $1.6K
24 months
$405 – $3.6K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Pre-traction · 36/100INDIE TIERlimited signal
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
2.7
Product Quality
5.9
Market Position
0.0
Growth Velocity
5.0
Defensibility
3.6
Operational Safety
7.0
Founder Strength
3.3
Monetization Maturity
1.0
  • 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.23★ across 587 reviews — below category median.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 1028d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (1028d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $9K-$16K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 5 of 5 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
5 starREVIEW
+$1,800
Good rating (4.2★)METRIC
+$800
Established app (6y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (587 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Fateful Lore
Developer
Stonehollow Workshop
Bundle ID
com.fantaseel.fatefullore
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
www.stonehollow-workshop.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$500/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Many years ago, the Kingdom of Damerel was attacked by the demoness Daglaxaak. War raged and, while the people of Damerel fought valiantly, they began to lose ground - Daglaxaak was too powerful. Yet, when all hope was lost, a warrior by the name of Egmulf managed to banish the demon warlord to another dimension, where she was trapped for good. But peace may not last much longer, for the magic that has been keeping Daglaxaak from coming back is weakening! And it's up to you - the greatest of the King's warriors - to venture forth and prevent chaos from ensuing once again!… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v2.1🔄 updated 2y ago📂 Role Playing💰 Free🚀 Launched 2020 (6y old)
🧪

Tech & Domain Intel — stonehollow-workshop.com

Mail provider
Google Workspace
Tech stack
Google Workspace · Apple Pay / Sign in with Apple
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Fateful Lore: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Similar apps in Role Playing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 587 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Fateful Lore make per month?▴
Based on our ML-calibrated revenue forecast, Fateful Lore earns approximately $500/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Fateful Lore profitable?▴
With estimated build cost $220K and monthly revenue $500, Fateful Lore looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Fateful Lore have?▴
Estimated audience: ~53K lifetime downloads, ~7K monthly active users, and ~2K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Fateful Lore?▴
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Fateful Lore built with?▴
Our heuristic places Fateful Lore on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Fateful Lore still actively maintained?▴
Maintenance status: Likely abandoned (88% abandonment risk). Last shipped version was 2+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Fateful Lore sell for?▴
Estimated acquisition value: $10K (marketplace range $5.0K – $10K). Calculated as 15× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Fateful Lore last updated?▴
Fateful Lore last shipped a new version on 2023-12-07 — more than 2 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Fateful Lore?▴
Fateful Lore is published by Stonehollow Workshop on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Fateful Lore's BU Score?▴
Fateful Lore has a BU Score of 56/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.