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Empire War: Age of hero

68
Quality Score
Solid

Empire War: Age of hero

High confidence
3.9 Google Play rating
✍️ Bumetric analysis

Empire War: Age of hero is an Android app from FT Games in the Strategy category, currently rated 3.9★ across 84,277 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 68: Solid (established niche player). For a Strategy app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
3.9
Reviews
84,277 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$260K
What it cost to build · not monthly revenue
Likely range $195K – $350K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~4.3y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Strategy complexity ×2.10 +$65K
🌐 Cross-platform reach (iOS + Android) +$68K
11.2y maintenance × ~1-person team +$67K
Total estimate $260K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
What it would sell for · not monthly revenue
Marketplace range $100K – $200K · 29× MRR multiple
💸 ~0.6× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 11.2y proven track record +20%
★ rating 3.5-4.0 (mixed) -8%
🏷 Strategy category multiple -5%
Final multiple 29× MRR
👥 Estimated audience size
7.7M
Lifetime downloads (US-equivalent)
Monthly active
610K
Daily active
210K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Strategy engagement ~130 installs / rating
📅 11.2y of rating accumulation -30%
🔁 Strategy D30 retention 18%
📍 DAU / MAU stickiness 0.35
DAU / MAU 34% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Strategy
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Active
15%
Last shipped 2026-08-18 · 36 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 36 days since last update Healthy release cadence
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 54/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
4.2
Product Quality
7.7
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
8.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.85★ across 84,277 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 5 of 5 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (84,277 ratings)METRIC
+$5,500
bugsREVIEW
−$1,800
Mature app (11y old)METRIC
+$1,500
support teamREVIEW
+$900
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Empire War: Age of hero
Developer
FT Games
Bundle ID
com.feelingtouch.empirewaronline
App Store URL
Open in App Store
Category
Strategy
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $149.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter4 releases tracked
22Q2 2026Q3 2026
🚀Version Release Timeline4 releases tracked
v14.449May 2026v14.550Jun 2026v14.651Jul 2026v14.752.1Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

The gates of hell have been flung open once again and the western world has been plunged into chaos and disarray. The governors are mobilizing their troops to recapture the glorious city of Rome and war is to be triggered at any moment! Are you ready to march alongside the conqueror Caesar to claim the throne and secure domination over this greatest empire known to civilization?

<b>Game highlights</b>
--- Command millions of troops in brutal PVP, real-time, round based combat! ---… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v14.752.1🔄 updated 1mo ago📂 Strategy💰 Free💎 IAP $0.99 - $149.99 per item🚀 Launched 2015 (11y old)
📅

What Worked™ · Development Pipeline

5 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-08
🔧
Shipped update — v14.651 → v14.752.1
→ 30 days after: reviews −31 high confidence
2026-07
🔧
Shipped update — v14.550 → v14.651
→ 30 days after: reviews −151 high confidence
2026-06
📸
Refreshed store screenshots — 8 of 8 updated
→ 30 days after: reviews −97 high confidence
2026-05
🔧
Shipped update — v14.449 → v14.550
→ 30 days after: reviews −62 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews −62 high confidence
📸

Store Page History

8 SCREENSHOT CHANGES
Every time a developer swaps a store screenshot we archive both versions. Compare side-by-side to see what messaging / visuals changed.
iPhone screenshots
Slot 1
2 ver.
2026-05-08
Now
2026-06-12
Slot 2
2 ver.
2026-05-08
Now
2026-06-12
Slot 3
2 ver.
2026-05-08
Now
2026-06-12
Slot 4
2 ver.
2026-05-08
Now
2026-06-12
Slot 5
2 ver.
2026-05-08
Now
2026-06-12
Slot 6
2 ver.
2026-05-08
Now
2026-06-12
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Empire War: Age of hero: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by FT Games

View all →
📦 Portfolio summaryBIG studio
5apps·$1.4M/mocombined
✓ Diversified — top app contributes 49%; risk spread across portfolio

Similar apps in Strategy

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 84,277 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Empire War make per month?
Based on our ML-calibrated revenue forecast, Empire War earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Empire War profitable?
With estimated build cost $260K and monthly revenue $5.0K, Empire War looks slow ROI — payback period is around 4.3 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Empire War have?
Estimated audience: ~7.7M lifetime downloads, ~610K monthly active users, and ~210K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Empire War?
Browse the full Strategy category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Empire War built with?
Our heuristic places Empire War on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Empire War still actively maintained?
Maintenance status: Active (15% abandonment risk). Last shipped version was 1 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Empire War sell for?
Estimated acquisition value: $150K (marketplace range $100K – $200K). Calculated as 29× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Empire War last updated?
Empire War last shipped a new version on 2026-08-18 — 1 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Empire War?
Empire War is published by FT Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Empire War's BU Score?
Empire War has a BU Score of 68/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.