おかず甲子園 一 最強ナインで栄冠を掴め

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おかず甲子園 一 最強ナインで栄冠を掴め
おかず甲子園 一 最強ナインで栄冠を掴め is an Android app from Ginga Games, K.K. in the Sports category, currently rated — across few ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.
Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Sports app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Sports complexity ×1.90 | +$53K |
| 🌐 Cross-platform reach (iOS + Android) | +$62K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 🏷 Sports category multiple | -15% |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Sports |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
LOW CONFIDENCEBU Investment Matrix
Early-stage solo · 42/100INDIE TIERexpected for tier- 💰 Revenue: Marginal — $200 - $1252/mo · INDIE tier · medium confidence, trajectory unclear.
- ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: dev shipping weekly.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- おかず甲子園 一 最強ナインで栄冠を掴め
- Developer
- Ginga Games, K.K.
- Bundle ID
- com.geobrain.okazukoshien
- App Store URL
- Open in App Store
- Category
- Sports
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- www.game.ginga.app
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $501/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $1.06 - $3.24 per item
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
パワプロのサクセスモードです。
■基本はサクセス!
某パワプロのサクセスと同じような流れです。
普通に練習>強化>イベント>試合>ドラフト指名という流れです。
甲子園をめざしつつ選手を育成してマイチームを強化しよう!
■本家をこえるボリューム
イベントはなんと400種類!!もちろん能力アップ手術イベントもあります。
■登場するおかずは350種類!!
定番のハンバーグやしょうが焼き、果てはくじら竜田などマニアックなものまで網羅。
レシピ本並みのボリュームを実現しました。
※例えばこんな打線がつくれます。
1番センター 納豆
2番セカンド おしんこ
3番レフト サバ塩焼き
4番サード からあげ
5番ファースト ハンバーグ
6番ショート カレー
7番ライト ゲソ天
8番キャッチャー わかめ
9番ピッチャー 塩ラーメン
■おかずならではのゲームシステム
選手は放置するとくさってしまいます。くさると大変なことに…。
ゲームは鮮度を消費しながら進めます。鮮度がなくなると…?
選手の組合わせによってスキルが発動します。
例えば
生たまご×しょうゆ=TKG
カレー×福神漬=永遠なる友情
といった感じでスキルが発動します。… View full description on the official store →
Track this app’s revenue
FREE📝 Description
95
Why low confidence: only 0 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.
おかず甲子園 一 最強ナインで栄冠を掴め is a very early-stage Android app in the sports space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate.
Bottom line: treat all revenue, audience and acquisition-value numbers on this page as directional only — not founder-verified facts.




