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LoL Catalyst: Builds for LoL

75
Quality Score
Strong

LoL Catalyst: Builds for LoL

High confidence
4.6 Google Play rating
✍️ Bumetric analysis

LoL Catalyst: Builds for LoL is an Android app from iDunnoLolz in the Entertainment category, currently rated 4.6★ across 58,723 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 75: Strong (healthy traction). For a Entertainment app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.6
Reviews
58,723 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$185K
What it cost to build · not monthly revenue
Likely range $140K – $250K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~3.1y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
Entertainment complexity ×1.30 +$17K
🌐 Cross-platform reach (iOS + Android) +$42K
10.5y maintenance × ~1-person team +$62K
Total estimate $185K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$175K
What it would sell for · not monthly revenue
Marketplace range $125K – $225K · 34× MRR multiple
💸 ~0.9× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 10.5y proven track record +20%
★ rating ≥ 4.4 (solid) +8%
🏷 Entertainment category multiple -5%
Final multiple 34× MRR
👥 Estimated audience size
6.2M
Lifetime downloads (US-equivalent)
Monthly active
360K
Daily active
140K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Entertainment engagement ~150 installs / rating
📅 10.5y of rating accumulation -30%
🔁 Entertainment D30 retention 12%
📍 DAU / MAU stickiness 0.40
DAU / MAU 39% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
High confidence · 80%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Entertainment
📦 Compact Android bundle → Native Kotlin
💀 Maintenance status
Active
5%
Last shipped 2026-09-01 · 22 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 22 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Building · 56/100MID TIERcompetitive build-out
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.3
Product Quality
9.3
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
8.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.63★ across 58,723 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (58,723 ratings)METRIC
+$5,500
Excellent rating (4.6★)METRIC
+$2,200
Mature app (10y old)METRIC
+$1,500
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
LoL Catalyst: Builds for LoL
Developer
iDunnoLolz
Bundle ID
com.ggstudios.lolcatalyst
App Store URL
Open in App Store
Category
Entertainment
Content rating
Not found
Languages
Not found

Company

Website
lolcatalyst.idunnololz.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$4.99 - $99.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter5 releases tracked
23Q2 2026Q3 2026
🚀Version Release Timeline5 releases tracked
v1.55.23May 2026v1.55.26Jun 2026v1.55.28Jul 2026v1.55.30Aug 2026v1.55.34Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

The ultimate companion app for League of Legends players.

LOL BUILDS
Quickly get the best builds for any champion. See builds from several sources so you can always find a build you like. A recommended build is shown for each champion for your convenience.

TOOLS
Access dozens of LoL related tools such as a full fledged game encyclopedia, bans helper and summoner lookup (check the full feature list below).

LOLESPORTS
Always up to date game schedule for professional matches from every region.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.55.34🔄 updated 3w ago📂 Entertainment💰 Free📺 Ad-supported💎 IAP $4.99 - $99.99 per item🚀 Launched 2016 (10y old)
📅

What Worked™ · Development Pipeline

5 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-09
🔧
Shipped update — v1.55.30 → v1.55.34
→ 30 days after: reviews −19 high confidence
2026-08
🔧
Shipped update — v1.55.28 → v1.55.30
→ 30 days after: reviews −51 high confidence
2026-07
🔧
Shipped update — v1.55.26 → v1.55.28
→ 30 days after: reviews −63 high confidence
2026-06
🔧
Shipped update — v1.55.23 → v1.55.26
→ 30 days after: reviews −41 medium · co-occurring
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews −10 high confidence
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for LoL Catalyst: Builds for LoL: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by iDunnoLolz

View all →
📦 Portfolio summaryINDIE studio
2apps·$5K/mocombined
⚠ Concentrated — top app contributes 96% of combined revenue (single-app dependency)

Similar apps in Entertainment

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 58,723 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does LoL Catalyst make per month?
Based on our ML-calibrated revenue forecast, LoL Catalyst earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is LoL Catalyst profitable?
With estimated build cost $185K and monthly revenue $5.0K, LoL Catalyst looks slow ROI — payback period is around 3.1 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does LoL Catalyst have?
Estimated audience: ~6.2M lifetime downloads, ~360K monthly active users, and ~140K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like LoL Catalyst?
Browse the full Entertainment category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is LoL Catalyst built with?
Our heuristic places LoL Catalyst on the Native Android (Kotlin) stack (High confidence, 80%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is LoL Catalyst still actively maintained?
Maintenance status: Active (5% abandonment risk). Last shipped version was 22 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would LoL Catalyst sell for?
Estimated acquisition value: $175K (marketplace range $125K – $225K). Calculated as 34× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was LoL Catalyst last updated?
LoL Catalyst last shipped a new version on 2026-09-01 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes LoL Catalyst?
LoL Catalyst is published by iDunnoLolz on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is LoL Catalyst's BU Score?
LoL Catalyst has a BU Score of 75/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.