1.2M Android Apps Tracked Updated 4 min ago Revenue Forecasts
Add an app Create Account Sign In
Home

CityGuardians -Defensive turn-

0
Quality Score
Niche

CityGuardians -Defensive turn-

by Jaol-Industry
Low confidence
✍️ Editor
✍️ bumetric analysis

CityGuardians -Defensive turn- is an Android app from Jaol-Industry in the Strategy category, currently rated across few ratings. Initial signal reads as no scraped reviews yet: judgment based on metadata only.

Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Strategy app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$104
per month
12-mo forecast
$52 – $485
per month
24-mo forecast
$52 – $1453
per month
MICRO tier
💡 Grow this revenue
Free AI audit of this app’s store listing
  • Title & subtitle keyword fit
  • Description hook & conversion structure
  • Screenshots, ratings, reviews strategy
Run free AI audit →
Typical impact: +2-5× organic installs
🔔Notify me when this app's revenue changes by

📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Strategy complexity ×2.10 +$55K
🌐 Cross-platform reach (iOS + Android) +$58K
Total estimate $165K
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Strategy
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

LOW CONFIDENCE
Baseline
$104/mo · ML-estimated from 234 triggers
Growth rate
+8.0% MoM · MICRO tier baseline (compound monthly)
Direction
Headwinds: rating drift may slow acquisition
6 months
$66 – $264
12 months
$52 – $485
24 months
$52 – $1.5K
Compound growth at +8.0% MoM (tier baseline for MICRO). Range widens with horizon — typical noise band ±60% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Insufficient data · 30/100MICRO TIERtoo early to score
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.0
Product Quality
0.0
Revenue Strength
2.0
Monetization Maturity
1.0
Defensibility
4.0
Market Position
0.0
Operational Safety
9.0
  • 💰 Revenue: Marginal — $0 - $500/mo · MICRO tier · indicative confidence, trajectory unclear.
  • ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 232d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $1K-$3K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
CityGuardians -Defensive turn-
Developer
Jaol-Industry
Bundle ID
com.ioaxis.cityguardians
App Store URL
Open in App Store
Category
Strategy
Content rating
Not found
Languages
Not found

Company

Website
www.jaol-industry.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$104/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Let's get rid of the city's threatening monsters with the guardian and annihilate the 10 latent bosses!

--- Game system ---
*Clear condition
-- To annihilate 10 bosses
*Game over conditions
-- All the guardians are annihilated
-- Continue as long as you can escape
-- Assets are negative
-- Population will be 0

--- Main commands ---

*Town Investment: Increase population increasing every turn
-- As the population increases, revenue increases every turn
*Recruit Investment: The number of selectable guardians increases… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.003.030🔄 updated 0d ago📂 Strategy💰 Free📺 Ad-supported
🔔

Track this app’s revenue

FREE
Get an email when revenue moves by your threshold. No spam, unsubscribe in one click.

📝 Description

95
BU Score · Transcendent

Similar apps in Strategy

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·Low confidence

Why low confidence: only 0 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.

📌 Final verdict — read this before you trust the numbers above

CityGuardians -Defensive turn- is a very early-stage Android app in the strategy space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate.

Bottom line: treat all revenue, audience and acquisition-value numbers on this page as directional only — not founder-verified facts.

Frequently Asked Questions

3 answers · auto-generated from this app's public data
How much does CityGuardians -Defensive turn- make per month?
Low-confidence model estimate. CityGuardians -Defensive turn- has only 0 App Store ratings, so our revenue model has very little signal to work with — treat the ~$104/mo figure as directional only, not a verified MRR. No founder-verified revenue data is available for this app. See methodology for the formula and confidence bands.
What apps are like CityGuardians -Defensive turn-?
Browse the full Strategy category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes CityGuardians -Defensive turn-?
CityGuardians -Defensive turn- is published by Jaol-Industry on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.