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RuneScape - Fantasy MMORPG

54
Quality Score
Solid

RuneScape - Fantasy MMORPG

High confidence
3.3 Google Play rating
✍️ Bumetric analysis

RuneScape - Fantasy MMORPG is an Android app from Jagex Games Studio, currently rated 3.3★ across 17,484 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 54: Solid (established niche player). For an app like this, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
12-mo forecast
$5.2K – $10.8K
per month
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
3.3
Reviews
17,484 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$125K
What it cost to build · not monthly revenue
Likely range $95K – $170K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.1y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
🌐 Cross-platform reach (iOS + Android) +$32K
5.3y maintenance × ~1-person team +$31K
Total estimate $125K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
What it would sell for · not monthly revenue
Marketplace range $100K – $175K · 28× MRR multiple
💸 ~1.2× build cost (break-even+)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 5.3y proven track record +20%
★ rating < 3.5 (weak) -18%
Final multiple 28× MRR
👥 Estimated audience size
1.9M
Lifetime downloads (US-equivalent)
Monthly active
225K
Daily active
45K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 category engagement ~150 installs / rating
📅 5.3y of rating accumulation -26%
🔁 category D30 retention 15%
📍 DAU / MAU stickiness 0.20
DAU / MAU 20% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
High confidence · 80%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context category
📦 Compact Android bundle → Native Kotlin
💀 Maintenance status
Active
5%
Last shipped 2026-09-04 · 19 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 19 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 49/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
4.5
Product Quality
6.6
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
7.3
Market Position
0.0
Operational Safety
8.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.31★ across 17,484 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Moderate — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (17,484 ratings)METRIC
+$5,500
bugsREVIEW
−$1,800
5 starREVIEW
+$1,800
Below-average rating (3.3★)METRIC
−$1,500
Established app (5y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
RuneScape - Fantasy MMORPG
Developer
Jagex Games Studio
Bundle ID
com.jagex.runescape.android
App Store URL
Not found
Category
Not found
Content rating
Not found
Languages
Not found

Company

Website
support.runescape.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $135.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter5 releases tracked
23Q2 2026Q3 2026
🚀Version Release Timeline5 releases tracked
vRuneScape_947_4_1_8May 2026vRuneScape_948_4_0_8Jun 2026vRuneScape_949_3_0_8Jul 2026vRuneScape_949_4_1_8Aug 2026vRuneScape_950_2_2_8Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

EXPLORE A VAST MMORPG WORLD LIKE NO OTHER
Journey into the Sixth Age of Gielinor and discover the rich fantasy MMO RPG open world, deep with legend and lore. Gielinor's people may be thriving, but the Elder Gods still scheme. The black clouds are darkening and war looms. Experience a fun fantasy online MMO world that’s 20 years old and only getting better.

PLAY YOUR WAY
It's all up to you.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 vRuneScape_950_2_2_8🔄 updated 2w ago💰 Free💎 IAP $0.99 - $135.99 per item🚀 Launched 2021 (5y old)
📅

What Worked™ · Development Pipeline

5 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-09
🔧
Shipped update — vRuneScape_949_4_1_8 → vRuneScape_950_2_2_8
→ 30 days after: reviews +66 high confidence
2026-07
🔧
Shipped update — vRuneScape_949_3_0_8 → vRuneScape_949_4_1_8
→ 30 days after: rating +0.06★ · reviews +55 high confidence
2026-07
🔧
Shipped update — vRuneScape_948_4_0_8 → vRuneScape_949_3_0_8
→ 30 days after: rating +0.07★ · reviews +90 high confidence
2026-05
🔧
Shipped update — vRuneScape_947_4_1_8 → vRuneScape_948_4_0_8
→ 30 days after: rating +0.12★ · reviews +50 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: rating +0.12★ · reviews +50 high confidence
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for RuneScape - Fantasy MMORPG: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Jagex Games Studio

View all →
📦 Portfolio summaryMID studio
3apps·$710K/mocombined
⚠ Concentrated — top app contributes 99% of combined revenue (single-app dependency)
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 17,484 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

9 answers · auto-generated from this app's public data
How much does RuneScape - Fantasy MMORPG make per month?
Based on our ML-calibrated revenue forecast, RuneScape - Fantasy MMORPG earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is RuneScape - Fantasy MMORPG profitable?
With estimated build cost $125K and monthly revenue $5.0K, RuneScape - Fantasy MMORPG looks break-even-grade — payback period sits around 2.1 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does RuneScape - Fantasy MMORPG have?
Estimated audience: ~1.9M lifetime downloads, ~225K monthly active users, and ~45K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What is RuneScape - Fantasy MMORPG built with?
Our heuristic places RuneScape - Fantasy MMORPG on the Native Android (Kotlin) stack (High confidence, 80%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is RuneScape - Fantasy MMORPG still actively maintained?
Maintenance status: Active (5% abandonment risk). Last shipped version was 19 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would RuneScape - Fantasy MMORPG sell for?
Estimated acquisition value: $150K (marketplace range $100K – $175K). Calculated as 28× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was RuneScape - Fantasy MMORPG last updated?
RuneScape - Fantasy MMORPG last shipped a new version on 2026-09-04 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes RuneScape - Fantasy MMORPG?
RuneScape - Fantasy MMORPG is published by Jagex Games Studio on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is RuneScape - Fantasy MMORPG's BU Score?
RuneScape - Fantasy MMORPG has a BU Score of 54/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.