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Merge Ninja Star

70
Quality Score
Strong

Merge Ninja Star

High confidence
4.0 Google Play rating
✍️ Bumetric analysis

Merge Ninja Star is an Android app from MOUSE_DUCK in the Casual category, currently rated 4.0β˜… across 82,140 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 70: Strong (healthy traction). For a Casual app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

πŸ’° Monthly revenue Β· now vs forecast
● Right now
$5.0K
per month
β†’
12-mo forecast
$5.2K – $10.8K
per month
β†’
24-mo forecast
$6.4K – $19.2K
per month
MID tier
πŸ’‘ Grow this revenue
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Typical impact: +2-5Γ— organic installs
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πŸ“Š Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.0
Reviews
82,140 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
5
since May 2026
ONE-TIME Β· BUILD πŸ’° Estimated build cost
$140K
↳ What it cost to build Β· not monthly revenue
Likely range $105K – $190K
$25K Β· MVP floor $100K Β· indie scale $500K+ Β· studio build
πŸ“ˆ Pays back in ~2.3y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age Γ— team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
πŸ“± 5 unique screens Γ— $4.5K +$22K
πŸ’Ž In-app purchase plumbing +$9K
βš™ Casual complexity Γ—1.50 +$29K
🌐 Cross-platform reach (iOS + Android) +$49K
Total estimate $140K
ONE-TIME Β· EXIT VALUE πŸ’΅ Estimated acquisition value
$100K
↳ What it would sell for Β· not monthly revenue
Marketplace range $75K – $150K Β· 22Γ— MRR multiple
πŸ’Έ ~0.7Γ— build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
πŸ’Ž IAP / freemium model base 28Γ— MRR
🏷 Casual category multiple -22%
Final multiple 22Γ— MRR
πŸ‘₯ Estimated audience size
18.0M
Lifetime downloads (US-equivalent)
Monthly active
1.1M
Daily active
365K

Synthetic estimate from ratings Γ— category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent β€” true global audience can be 5-10Γ— larger for international apps. Full math + source list on /methodology.

How we sized it
πŸ“² Casual engagement ~220 installs / rating
πŸ” Casual D30 retention 6%
πŸ“ DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
πŸ›  Estimated tech stack
πŸ€–
Native Android (Kotlin)
Medium confidence Β· 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries β€” for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Casual
πŸ“¦ Tiny game bundle β†’ Native 2D engine
πŸ”¬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo Β· ML-estimated from 234 triggers
Growth rate
+4.0% MoM Β· MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon β€” typical noise band Β±25% at 6mo.. Ranges widen with horizon β€” distant futures carry more uncertainty.
πŸ“Š

BU Investment Matrix

Below median Β· 55/100MID TIERunderperforming peers
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
3.7
Product Quality
8.0
Market Position
0.0
Growth Velocity
5.0
Defensibility
7.4
Operational Safety
10.0
Founder Strength
4.6
Monetization Maturity
5.0
  • πŸ’° Revenue: Modest β€” $3K - $7K/mo Β· MID tier Β· medium confidence, trajectory unclear.
  • ⭐ Quality: 4.01β˜… across 82,140 reviews β€” strong (top 10%).
  • πŸ“ Market: Not yet charting in any of the 9 monitored markets.
  • πŸ“ˆ Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low β€” no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge β€” otherwise crowded segment.
πŸ’΅ For acquirers: Estimated asking range 18-32Γ— monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals β€” no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

πŸ’° Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
πŸ”¬Forecast Breakdown β€” Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (82,140 ratings)METRIC
+$5,500
5 starREVIEW
+$1,800
highly recommendREVIEW
+$1,400
Good rating (4.0β˜…)METRIC
+$800
Established app (5y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data Β· REVIEW = mined from user reviews Β· βœ“ VERIFIED = Stripe-verified anchor (TrustMRR)

πŸ“ˆ Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know β€” and don't β€” about this app and its company.

Identification

App name
Merge Ninja Star
Developer
MOUSE_DUCK
Bundle ID
com.mouse_duck.ShurikenGame
App Store URL
Open in App Store
Category
Casual
Content rating
Not found
Languages
Not found

Company

Website
mouseduckgames.blogspot.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $89.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
πŸš€Update Frequency Β· Releases per Quarter5 releases tracked
23Q2 2026Q3 2026
πŸš€Version Release Timeline5 releases tracked
v2.0.207May 2026v2.0.210Jun 2026v2.0.212Jul 2026v2.0.214Aug 2026v2.0.216Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" β€” additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

πŸ“ About this app

βš” Shuriken Grow Renewal Update! βš”
The original idle game is back with a fresh new look! Easier! Stronger! Experience the addicting fun!
πŸ”₯ Endlessly Growing Shurikens! Merge shurikens to advance to the next stage!
The more you merge, the stronger they become!
Challenge battles with even more powerful shurikens!
⚑ Grow even while idling!
An idle battle system where you get stronger even without doing anything! Now, earn even more rewards through the Hunting Warehouse!
πŸ‘‘ Various Content Battle against powerful bosses!
Enjoy mini-games for extra fun!… View full description on the official store β†’
App Specs
πŸ” Own this app? Claim & verify MRR β†’
πŸ”– v2.0.216πŸ”„ updated 0d agoπŸ“‚ CasualπŸ’° FreeπŸ“Ί Ad-supportedπŸ’Ž IAP $0.99 - $89.99 per item
πŸ“…

What Workedβ„’ Β· Development Pipeline

5 EVENTS TRACKED
Detected changes in this app over its tracked lifetime β€” each event links cause (what changed) to effect (what moved). Sorted newest first.See full history β†’Version history β†’
2026-09
πŸ”§
Shipped update β€” v2.0.214 β†’ v2.0.216
β†’ 30 days after: reviews βˆ’10 high confidence
2026-08
πŸ”§
Shipped update β€” v2.0.212 β†’ v2.0.214
β†’ 30 days after: reviews βˆ’28 high confidence
2026-07
πŸ”§
Shipped update β€” v2.0.210 β†’ v2.0.212
β†’ 30 days after: reviews βˆ’30 high confidence
2026-06
πŸ”§
Shipped update β€” v2.0.207 β†’ v2.0.210
β†’ 30 days after: reviews βˆ’17 medium Β· co-occurring
2026-05
πŸš€
First tracked snapshot β€” initial data captured
β†’ 30 days after: reviews βˆ’5 high confidence
πŸ””

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πŸ“ Description

95
BU Score Β· Transcendent
Full revenue analysis
Read the article-style breakdown for Merge Ninja Star: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive β†’

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Lead-app heavy β€” top app contributes 50%

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About this analysis
ZCAnalyzed by Zakhar Chumak Β· founder, BumetricΒ·Full methodologyΒ·High confidence

Why high confidence: 82,140 ratings Β· no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

8 answers Β· auto-generated from this app's public data
How much does Merge Ninja Star make per month?β–΄
Based on our ML-calibrated revenue forecast, Merge Ninja Star earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Merge Ninja Star profitable?β–΄
With estimated build cost $140K and monthly revenue $5.0K, Merge Ninja Star looks break-even-grade β€” payback period sits around 2.3 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Merge Ninja Star have?β–΄
Estimated audience: ~18.0M lifetime downloads, ~1.1M monthly active users, and ~365K daily active users. Derived from ratings count Γ— category installs-per-rating Γ— age decay. US-storefront-equivalent β€” global audience can be 5-10Γ— larger for internationally-distributed apps.
What apps are like Merge Ninja Star?β–΄
Browse the full Casual category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Merge Ninja Star built with?β–΄
Our heuristic places Merge Ninja Star on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
How much would Merge Ninja Star sell for?β–΄
Estimated acquisition value: $100K (marketplace range $75K – $150K). Calculated as 22Γ— monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
Who makes Merge Ninja Star?β–΄
Merge Ninja Star is published by MOUSE_DUCK on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Merge Ninja Star's BU Score?β–΄
Merge Ninja Star has a BU Score of 70/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.