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Pokémon GO

87
Quality Score
Excellent

Pokémon GO

4.1 ✍️ Editor
✍️ bumetric analysis

This adventure title carves out a unique niche in location-based augmented reality gaming, directly competing with other AR experiences like Ingress and Pikmin Bloom, but also broadly with casual mobile RPGs. The substantial user rating, combined with over fourteen million individual ratings, indicates immense and sustained user traction, positioning the app firmly in a mature growth stage with a massive, engaged user base. Despite being free-to-play, its revenue model is robust, driven by in-app purchases for items like Poké Balls, incubators, and raid passes. For adventure games in this category, successful monetization often hinges on offering convenience items or time-savers that enhance gameplay without creating a pay-to-win barrier, a strategy Pokémon GO executes effectively. This approach maximizes IAP revenue while maintaining a broad appeal for its free users.

BU Score 87 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$10.7K
per month
12-mo forecast
$11.0K – $23.1K
per month
24-mo forecast
$13.7K – $41.0K
per month
MID tier
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📊 Performance Tracking LIVE

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idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$165K
What it cost to build · not monthly revenue
Likely range $125K – $225K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.2y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Adventure complexity ×2.10 +$55K
🌐 Cross-platform reach (iOS + Android) +$58K
Total estimate $165K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
What it would sell for · not monthly revenue
Marketplace range $100K – $200K · 14× MRR multiple
💸 ~0.9× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
🏷 Adventure category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 14× MRR
👥 Estimated audience size
2038.5M
Lifetime downloads (US-equivalent)
Monthly active
244.5M
Daily active
73.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Adventure engagement ~140 installs / rating
🔁 Adventure D30 retention 12%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Adventure
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$10.7K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$10.1K – $16.9K
12 months
$11.0K – $23.1K
24 months
$13.7K – $41.0K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 47/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.0
Product Quality
8.2
Revenue Strength
4.0
Monetization Maturity
1.0
Defensibility
3.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $7K - $15K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.1★ across 14,562,086 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $191K-$341K. Portfolio play ($22K/mo combined) commands premium.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (14,562,086 ratings)METRIC
+$12,000
Good rating (4.1★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Pokémon GO
Developer
Niantic, Inc.
Bundle ID
com.nianticlabs.pokemongo
App Store URL
Open in App Store
Category
Adventure
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$64.2M ($50.0M – $80.0M)AI medium
AI annual estimate
$770.0M/yr
ML model estimate / mo
$10.7K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
Pokémon GO is estimated to generate approximately $64 million in monthly revenue, leading to an annual revenue of around $770 million, based on 2024 estimates. While past peaks have exceeded $100 million monthly, recent figures suggest a consistent performance above $50 million per month, though some third-party estimates may not include all revenue streams like webstore sales.
Sources mentioned: Sensor Tower, Statista, Reddit, Niantic CEO John Hanke, AppMagic, Priori Data, Business of Apps, Kevuru Games, SuperData Research, Aldora Intelligence
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.
App Specs
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📝 Description

95
BU Score · Transcendent

More by Niantic, Inc.

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📦 Portfolio summaryINDIE studio
4apps·$22K/mocombined
Lead-app heavy — top app contributes 51%

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 14,562,086 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Pokémon GO make per month?
Based on our ML-calibrated revenue forecast, Pokémon GO earns approximately $10K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Pokémon GO?
Browse the full Adventure category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Pokémon GO?
Pokémon GO is published by Niantic, Inc. on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Pokémon GO's BU Score?
Pokémon GO has a BU Score of 87/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.