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SportMember - Mobile team app

57
Quality Score
Solid

SportMember - Mobile team app

Medium confidence
4.2 Google Play rating
✍️ Bumetric analysis
“

SportMember - Mobile team app is an Android app from Holdsport, currently rated 4.2★ across 1,054 ratings. Initial signal reads as mostly critical sentiment so far: users flag rough edges and unmet expectations.

Quality Score is 57: Solid (established niche player). For an app like this, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

3 snapshots on record
idle
0%
Rating
4.2
Reviews
1,054 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
3
since Aug 2026
ONE-TIME · BUILD 💰 Estimated build cost
$155K
↳ What it cost to build · not monthly revenue
Likely range $115K – $210K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.6y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
🌐 Cross-platform reach (iOS + Android) +$32K
⚙ 10.5y maintenance × ~1-person team +$63K
Total estimate $155K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$175K
↳ What it would sell for · not monthly revenue
Marketplace range $125K – $225K · 34× MRR multiple
💸 ~1.1× build cost (break-even+)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 10.5y proven track record +20%
Final multiple 34× MRR
👥 Estimated audience size
110K
Lifetime downloads (US-equivalent)
Monthly active
8.0K
Daily active
1.6K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 category engagement ~150 installs / rating
📅 10.5y of rating accumulation -30%
🔁 category D30 retention 15%
📍 DAU / MAU stickiness 0.20
DAU / MAU 20% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
High confidence · 80%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context category
📦 Compact Android bundle → Native Kotlin
💀 Maintenance status
Active
5%
Last shipped 2026-10-28 · 16 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 16 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 54/100MID TIERunderperforming peers
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
3.7
Product Quality
7.5
Market Position
0.0
Growth Velocity
5.0
Defensibility
8.5
Operational Safety
10.0
Founder Strength
3.4
Monetization Maturity
5.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.17★ across 1,054 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Low install base (1,054 ratings)METRIC
+$1,500
Mature app (10y old)METRIC
+$1,500
Good rating (4.2★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
SportMember - Mobile team app
Developer
Holdsport
Bundle ID
com.sportmember
App Store URL
Not found
Category
Not found
Content rating
Not found
Languages
Not found

Company

Website
www.sportmember.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $35.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter3 releases tracked
21Q3 2026Q4 2026
🚀Version Release Timeline3 releases tracked
v9.0.0Aug 2026v9.0.45Sep 2026v9.0.73Oct 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

SportMember is a free club software for your team. Team management and communication between coaches, club administrators, members and parents has never been easier.

The SportMember App has been developed to make your daily club life in your sports club easier. Get a quick overview of your membership list, plan events or resources in the shared calendar or manage membership fees and payments clearly with the help of the club software anytime and anywhere! When you create the next training or activity as a coach, members and parents can see who is participating at all times.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v9.0.73🔄 updated 2w ago💰 Free / Ads / IAP📺 Ad-supported💎 IAP $0.99 - $35.99 per item🚀 Launched 2016 (10y old)
📅

What Worked™ · Development Pipeline

3 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-10
🔧
Shipped update — v9.0.45 → v9.0.73
→ 30 days after: reviews +13 medium · co-occurring
2026-09
🔧
Shipped update — v9.0.0 → v9.0.45
→ 30 days after: reviews +27 medium · co-occurring
2026-08
🚀
First tracked snapshot — initial data captured
→ 30 days after: reviews +14 high confidence
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for SportMember - Mobile team app: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Holdsport

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📦 Portfolio summaryINDIE studio
3apps·$10K/mocombined
Lead-app heavy — top app contributes 50%
About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 1,054 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

9 answers · auto-generated from this app's public data
How much does SportMember - Mobile team app make per month?▴
Based on our ML-calibrated revenue forecast, SportMember - Mobile team app earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is SportMember - Mobile team app profitable?▴
With estimated build cost $155K and monthly revenue $5.0K, SportMember - Mobile team app looks break-even-grade — payback period sits around 2.6 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does SportMember - Mobile team app have?▴
Estimated audience: ~110K lifetime downloads, ~8K monthly active users, and ~1K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What is SportMember - Mobile team app built with?▴
Our heuristic places SportMember - Mobile team app on the Native Android (Kotlin) stack (High confidence, 80%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is SportMember - Mobile team app still actively maintained?▴
Maintenance status: Active (5% abandonment risk). Last shipped version was 16 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would SportMember - Mobile team app sell for?▴
Estimated acquisition value: $175K (marketplace range $125K – $225K). Calculated as 34× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was SportMember - Mobile team app last updated?▴
SportMember - Mobile team app last shipped a new version on 2026-10-28 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes SportMember - Mobile team app?▴
SportMember - Mobile team app is published by Holdsport on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is SportMember - Mobile team app's BU Score?▴
SportMember - Mobile team app has a BU Score of 57/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.