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Tennis Clash: Multiplayer Game

83
Quality Score
Excellent

Tennis Clash: Multiplayer Game

High confidence
4.6 ✍️ Editor
✍️ bumetric analysis

This Android title from Wildlife Studios carves out a specific niche in competitive mobile sports, directly challenging other real-time multiplayer athletic simulators. Its substantial user rating, backed by millions of individual reviews, clearly signals robust traction and indicates a mature growth stage, suggesting a well-established player base and consistent engagement. While revenue figures aren't provided, this volume of positive sentiment typically correlates with strong monetization performance. In the competitive sports category, a common monetization observation is the reliance on in-app purchases for character upgrades, cosmetic items, and energy systems, often complemented by battle passes. Direct ad revenue tends to be secondary, primarily used for rewarded video options rather than interruptive placements, as players are generally willing to spend for competitive advantages or personalization within a game they frequently play.

BU Score 83 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track snapshot history and revenue forecast in the Performance section below.

💰 Monthly revenue · now vs forecast
● Right now
$1.5M
per month
12-mo forecast
$1.6M – $2.4M
per month
24-mo forecast
$1.9M – $3.5M
per month
BIG tier
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📊 Performance Tracking LIVE

Loading…
idle
0%
Rating
Reviews
Forecast Revenue / mo
Snapshots tracked
0
since first record
ONE-TIME · BUILD 💰 Estimated build cost
$150K
What it cost to build · not monthly revenue
Likely range $110K – $200K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~2.0y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Sports complexity ×1.90 +$45K
🌐 Cross-platform reach (iOS + Android) +$52K
Total estimate $150K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$100K
What it would sell for · not monthly revenue
Marketplace range $75K – $125K · 15× MRR multiple
💸 ~0.7× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
★ rating ≥ 4.4 (solid) +8%
🏷 Sports category multiple -15%
Mature user base (1M+ ratings) +8%
Final multiple 15× MRR
👥 Estimated audience size
402.5M
Lifetime downloads (US-equivalent)
Monthly active
40.0M
Daily active
12.0M

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Sports engagement ~180 installs / rating
🔁 Sports D30 retention 10%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Sports
📦 Tiny game bundle → Native 2D engine
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$1.5M/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$1.5M – $2.0M
12 months
$1.6M – $2.4M
24 months
$1.9M – $3.5M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 55/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
7.3
Product Quality
9.2
Revenue Strength
6.2
Monetization Maturity
1.0
Defensibility
5.0
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $600K - $3300K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.62★ across 2,237,842 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $27.0M-$48.0M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 3 of 3 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (2,237,842 ratings)METRIC
+$12,000
Excellent rating (4.6★)METRIC
+$2,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Tennis Clash: Multiplayer Game
Developer
Wildlife Studios
Bundle ID
com.tfgco.games.sports.free.tennis.clash
App Store URL
Open in App Store
Category
Sports
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Verified revenue / mo
Not found
AI revenue estimate / mo
$1.5M ($752.0K – $1.9M)AI medium
AI annual estimate
$18.0M/yr
ML model estimate / mo
$6.2K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
AI Revenue EstimateCONFIDENCE: MEDIUM
The Android app "Tennis Clash: Multiplayer Game" by Wildlife Studios is estimated to generate a monthly revenue between $752,000 and $1,912,000, with a recent worldwide monthly estimate of $1,500,000. This translates to an estimated annual revenue of $18,000,000.
Sources mentioned: Sensor Tower, Reddit, Wildlife Studios
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

🎾 Welcome to Tennis Clash: The Ultimate Online Multiplayer Tennis Game 🎾

Get ready to experience the thrill of the court like never before with Tennis Clash, the ultimate multiplayer online tennis game that's taking the sports gaming world by storm! Dive into the action with breathtaking graphics, realistic gameplay, and fierce competition – all from the palm of your hand. It's time to show off your racket skills and become the ultimate tennis champion!

🌟 Main Features 🌟… View full description on the official store →
App Specs
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🔖 v6.30.1🔄 updated 0d ago📂 Sports💰 Free
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Tennis Clash: Multiplayer Game: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Wildlife Studios

View all →
📦 Portfolio summaryINDIE studio
14apps·$90K/mocombined
✓ Diversified — top app contributes 22%; risk spread across portfolio

Similar apps in Sports

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, bumetric·Full methodology·High confidence

Why high confidence: 2,237,842 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

4 answers · auto-generated from this app's public data
How much does Tennis Clash make per month?
Based on our ML-calibrated revenue forecast, Tennis Clash earns approximately $6.2K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Tennis Clash?
Browse the full Sports category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Tennis Clash?
Tennis Clash is published by Wildlife Studios on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Tennis Clash's BU Score?
Tennis Clash has a BU Score of 83/100 (Excellent). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.