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A Planet of Mine

62
Quality Score
Solid

A Planet of Mine

High confidence
3.7 Google Play rating
✍️ Bumetric analysis
“

A Planet of Mine is an Android app from Tuesday Quest in the Simulation category, currently rated 3.7★ across 12,968 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 62: Solid (established niche player). For a Simulation app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
3.7
Reviews
12,968 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$240K
↳ What it cost to build · not monthly revenue
Likely range $180K – $325K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~4.0y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Simulation complexity ×2.00 +$59K
🌐 Cross-platform reach (iOS + Android) +$65K
⚙ 9.2y maintenance × ~1-person team +$55K
Total estimate $240K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
↳ What it would sell for · not monthly revenue
Marketplace range $100K – $175K · 28× MRR multiple
💸 ~0.6× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 9.2y proven track record +20%
⭐ ★ rating 3.5-4.0 (mixed) -8%
🏷 Simulation category multiple -10%
Final multiple 28× MRR
👥 Estimated audience size
1.2M
Lifetime downloads (US-equivalent)
Monthly active
105K
Daily active
31K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Simulation engagement ~140 installs / rating
📅 9.2y of rating accumulation -30%
🔁 Simulation D30 retention 15%
📍 DAU / MAU stickiness 0.30
DAU / MAU 30% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Simulation
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
50%
Last shipped 2026-01-14 · 262 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 8 months since last update Concerning gap
Verdict At risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 52/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
4.3
Product Quality
7.4
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
8.3
Market Position
0.0
Operational Safety
9.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 3.69★ across 12,968 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 260d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 7 of 7 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (12,968 ratings)METRIC
+$5,500
bugsREVIEW
−$1,800
5 starREVIEW
+$1,800
Mature app (9y old)METRIC
+$1,500
freemiumREVIEW
+$1,400
slowREVIEW
−$1,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
A Planet of Mine
Developer
Tuesday Quest
Bundle ID
com.tuesdayquest.myplanet
App Store URL
Open in App Store
Category
Simulation
Content rating
Not found
Languages
Not found

Company

Website
www.tuesdayquest.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$2.49 - $5.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

A Planet of Mine is an engaging strategy game that combines exploration with your spacecraft and civilization development. Fully adapted for mobile devices, it features innovative world generation, distributing resources, species, biomes, and planets in a way that makes each game unique.

Diverse species offer different advantages for completing challenges and evolving your civilization in Construction mode *.

Along the way, you may encounter AI-controlled factions. Will you trade with them or fight for control over the entire system? The choice is yours.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.059🔄 updated 8mo ago📂 Simulation💰 Free💎 IAP $2.49 - $5.99 per item🚀 Launched 2017 (9y old)
📅

What Worked™ · Development Pipeline

2 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-07
📸
Refreshed store screenshots — 6 of 6 updated
2026-05
🚀
First tracked snapshot — initial data captured
📸

Store Page History

6 SCREENSHOT CHANGES
Every time a developer swaps a store screenshot we archive both versions. Compare side-by-side to see what messaging / visuals changed.
iPhone screenshots
Slot 1
2 ver.
2026-05-10
Now
2026-07-13
Slot 2
2 ver.
2026-05-10
Now
2026-07-13
Slot 3
2 ver.
2026-05-10
Now
2026-07-13
Slot 4
2 ver.
2026-05-10
Now
2026-07-13
Slot 5
2 ver.
2026-05-10
Now
2026-07-13
Slot 6
2 ver.
2026-05-10
Now
2026-07-13
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for A Planet of Mine: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Tuesday Quest

View all →
📦 Portfolio summaryINDIE studio
5apps·$20K/mocombined
✓ Diversified — top app contributes 25%; risk spread across portfolio

Similar apps in Simulation

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 12,968 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does A Planet of Mine make per month?▴
Based on our ML-calibrated revenue forecast, A Planet of Mine earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is A Planet of Mine profitable?▴
With estimated build cost $240K and monthly revenue $5.0K, A Planet of Mine looks slow ROI — payback period is around 4.0 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does A Planet of Mine have?▴
Estimated audience: ~1.2M lifetime downloads, ~105K monthly active users, and ~31K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like A Planet of Mine?▴
Browse the full Simulation category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is A Planet of Mine built with?▴
Our heuristic places A Planet of Mine on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is A Planet of Mine still actively maintained?▴
Maintenance status: At risk (50% abandonment risk). Last shipped version was 8 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would A Planet of Mine sell for?▴
Estimated acquisition value: $150K (marketplace range $100K – $175K). Calculated as 28× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was A Planet of Mine last updated?▴
A Planet of Mine last shipped a new version on 2026-01-14 — 8 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes A Planet of Mine?▴
A Planet of Mine is published by Tuesday Quest on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is A Planet of Mine's BU Score?▴
A Planet of Mine has a BU Score of 62/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.