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Kung Fu Do Fighting

72
Quality Score
Strong

Kung Fu Do Fighting

High confidence
4.0 Google Play rating
✍️ Bumetric analysis

Kung Fu Do Fighting is an Android app from WaGame in the Arcade category, currently rated 4.0★ across 301,374 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 72: Strong (healthy traction). For a Arcade app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$700K
per month
12-mo forecast
$741K – $1141K
per month
24-mo forecast
$886K – $1645K
per month
BIG tier
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📊 Performance Tracking LIVE

5 snapshots on record
idle
0%
Rating
4.0
Reviews
301,374 reviews
Forecast Revenue / mo
$700K
Snapshots tracked
5
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$235K
What it cost to build · not monthly revenue
Likely range $175K – $315K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in under a month at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
Arcade complexity ×1.90 +$45K
🌐 Cross-platform reach (iOS + Android) +$52K
14.4y maintenance × ~1-person team +$86K
Total estimate $235K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$10.5M
What it would sell for · not monthly revenue
Marketplace range $8.0M – $14.0M · 15× MRR multiple
💸 ~45× return on build cost

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 14.4y proven track record +20%
🏷 Arcade category multiple -20%
Mature user base (100K+ ratings) +5%
Final multiple 15× MRR
👥 Estimated audience size
42.0M
Lifetime downloads (US-equivalent)
Monthly active
530K
Daily active
130K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Arcade engagement ~200 installs / rating
📅 14.4y of rating accumulation -30%
🔁 Arcade D30 retention 5%
📍 DAU / MAU stickiness 0.25
DAU / MAU 25% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Arcade
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Active
5%
Last shipped 2026-08-31 · 23 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 23 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$700K/mo · ML-estimated from 234 triggers
Growth rate
+2.5% MoM · BIG tier baseline (compound monthly)
6 months
$690K – $933K
12 months
$741K – $1.1M
24 months
$886K – $1.6M
Compound growth at +2.5% MoM (tier baseline for BIG). Range widens with horizon — typical noise band ±15% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Concerning · 54/100BIG TIERbelow benchmarks
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
6.0
Product Quality
8.0
Revenue Strength
5.8
Monetization Maturity
1.0
Defensibility
7.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
  • ⭐ Quality: 4.01★ across 301,374 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $12.6M-$22.4M.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 5 of 5 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
High install base (301,374 ratings)METRIC
+$12,000
5 starREVIEW
+$1,800
Mature app (14y old)METRIC
+$1,500
Good rating (4.0★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Kung Fu Do Fighting
Developer
WaGame
Bundle ID
com.wagame.ChiKuneDoLite
App Store URL
Open in App Store
Category
Arcade
Content rating
Not found
Languages
Not found

Company

Website
www.wagame.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$700K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
🚀Update Frequency · Releases per Quarter5 releases tracked
23Q2 2026Q3 2026
🚀Version Release Timeline5 releases tracked
v4.2.6May 2026v4.2.9Jun 2026v4.3.1Jul 2026v4.3.3Aug 2026v4.3.9Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

==What's new?
1. New achievement system
2. New ranking system

==Description
Kung Fu Do Fighting, is an action fighting game. The world's largest fighting contest is started! No ranking, no rules, only dead or alive! Now, a new powerful character appears. The typhoon devil is a NINJA master from Japan and he swears to beat everyone soon. The other contestants include the peerless master of Taekwondo 10 paragraphs, the Mauy Thai Hurricane Death, the Dark Boxing King, the Vicious Beauty Killer and the President X with mysterious assassination skill.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v4.3.9🔄 updated 3w ago📂 Arcade💰 Free📺 Ad-supported🚀 Launched 2012 (14y old)
📅

What Worked™ · Development Pipeline

5 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-08
🔧
Shipped update — v4.3.3 → v4.3.9
→ 30 days after: reviews −1,213 high confidence
2026-07
🔧
Shipped update — v4.3.1 → v4.3.3
→ 30 days after: reviews −2,705 high confidence
2026-07
🔧
Shipped update — v4.2.9 → v4.3.1
→ 30 days after: rating +0.11★ · reviews −3,575 high confidence
2026-05
🔧
Shipped update — v4.2.6 → v4.2.9
→ 30 days after: rating +0.06★ · reviews −1,411 high confidence
2026-05
🚀
First tracked snapshot — initial data captured
→ 30 days after: rating +0.06★ · reviews −1,411 high confidence
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Kung Fu Do Fighting: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by WaGame

View all →
📦 Portfolio summaryMID studio
28apps·$797K/mocombined
⚠ Concentrated — top app contributes 88% of combined revenue (single-app dependency)

Similar apps in Arcade

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 301,374 ratings · no founder-verified revenue (model estimate only).

Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Kung Fu Do Fighting make per month?
Based on our ML-calibrated revenue forecast, Kung Fu Do Fighting earns approximately $700K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Kung Fu Do Fighting profitable?
With estimated build cost $235K and monthly revenue $700K, Kung Fu Do Fighting looks highly profitable — pays back its build investment in under a month at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Kung Fu Do Fighting have?
Estimated audience: ~42.0M lifetime downloads, ~530K monthly active users, and ~130K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Kung Fu Do Fighting?
Browse the full Arcade category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Kung Fu Do Fighting built with?
Our heuristic places Kung Fu Do Fighting on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Kung Fu Do Fighting still actively maintained?
Maintenance status: Active (5% abandonment risk). Last shipped version was 23 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Kung Fu Do Fighting sell for?
Estimated acquisition value: $10.5M (marketplace range $8.0M – $14.0M). Calculated as 15× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Kung Fu Do Fighting last updated?
Kung Fu Do Fighting last shipped a new version on 2026-08-31 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Kung Fu Do Fighting?
Kung Fu Do Fighting is published by WaGame on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Kung Fu Do Fighting's BU Score?
Kung Fu Do Fighting has a BU Score of 72/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.