1.5M Android Apps Tracked Updated 3 min ago Revenue Forecasts
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Rune Rebirth

70
Quality Score
Strong

Rune Rebirth

High confidence
4.5 Google Play rating
✍️ Bumetric analysis
“

Rune Rebirth is an Android app from CUTKEY Studio in the Role Playing category, currently rated 4.5★ across 11,804 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 70: Strong (healthy traction). For a Role Playing app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.5
Reviews
11,804 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$280K
↳ What it cost to build · not monthly revenue
Likely range $210K – $380K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~4.7y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Role Playing complexity ×2.30 +$77K
🌐 Cross-platform reach (iOS + Android) +$75K
⚙ 11.4y maintenance × ~1-person team +$68K
Total estimate $280K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$175K
↳ What it would sell for · not monthly revenue
Marketplace range $125K – $225K · 33× MRR multiple
💸 ~0.6× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 11.4y proven track record +20%
⭐ ★ rating ≥ 4.4 (solid) +8%
🏷 Role Playing category multiple -8%
Final multiple 33× MRR
👥 Estimated audience size
1.1M
Lifetime downloads (US-equivalent)
Monthly active
82K
Daily active
33K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Role Playing engagement ~130 installs / rating
📅 11.4y of rating accumulation -30%
🔁 Role Playing D30 retention 18%
📍 DAU / MAU stickiness 0.40
DAU / MAU 40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Role Playing
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Slowing
30%
Last shipped 2026-05-17 · 130 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 4 months since last update Slowing cadence
Verdict Slowing
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Building · 57/100MID TIERcompetitive build-out
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
4.0
Product Quality
9.0
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
8.5
Market Position
0.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.5★ across 11,804 reviews — exceptional (top 1% in category).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: Insufficient signal to assess trajectory.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mid install base (11,804 ratings)METRIC
+$5,500
Excellent rating (4.5★)METRIC
+$2,200
5 starREVIEW
+$1,800
Mature app (11y old)METRIC
+$1,500
slowREVIEW
−$1,200
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Rune Rebirth
Developer
CUTKEY Studio
Bundle ID
cukey.runerebirth
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
pop-modeler.web.app
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $57.87 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

“We do believe some good old days can be remembered!!!”

Collect runes, explore the unknown and defeat powerful monsters!

By performing Quick Time Event, you can unleash the power of runes to destroy thousands of dangerous monsters.
Be cautions of the monsters, fight back with your wisdom and combat instinct ! Can you win this battle?

Why you should play Rune Rebirth
★ENJOY the good old days of classic RPG game
The one of the best old-fashioned style RPG game. Remember the happiness of the childhood.
★TAP to combine different runes to perform powerful attacks… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.976🔄 updated 4mo ago📂 Role Playing💰 Free📺 Ad-supported💎 IAP $0.99 - $57.87 per item🚀 Launched 2015 (11y old)
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Rune Rebirth: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by CUTKEY Studio

View all →
📦 Portfolio summaryINDIE studio
3apps·$6K/mocombined
⚠ Concentrated — top app contributes 83% of combined revenue (single-app dependency)

Similar apps in Role Playing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·High confidence

Why high confidence: 11,804 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Rune Rebirth make per month?▴
Based on our ML-calibrated revenue forecast, Rune Rebirth earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Rune Rebirth profitable?▴
With estimated build cost $280K and monthly revenue $5.0K, Rune Rebirth looks slow ROI — payback period is around 4.7 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Rune Rebirth have?▴
Estimated audience: ~1.1M lifetime downloads, ~82K monthly active users, and ~33K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Rune Rebirth?▴
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Rune Rebirth built with?▴
Our heuristic places Rune Rebirth on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Rune Rebirth still actively maintained?▴
Maintenance status: Slowing (30% abandonment risk). Last shipped version was 4 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Rune Rebirth sell for?▴
Estimated acquisition value: $175K (marketplace range $125K – $225K). Calculated as 33× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Rune Rebirth last updated?▴
Rune Rebirth last shipped a new version on 2026-05-17 — 4 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Rune Rebirth?▴
Rune Rebirth is published by CUTKEY Studio on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Rune Rebirth's BU Score?▴
Rune Rebirth has a BU Score of 70/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.