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Labyrinth of the Witch DX

64
Quality Score
Solid

Labyrinth of the Witch DX

Medium confidence
4.8 Google Play rating
✍️ Bumetric analysis
“

Labyrinth of the Witch DX is an Android app from ORANGE CUBE, Inc. in the Role Playing category, currently rated 4.8★ across 154 ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.

Quality Score is 64: Solid (established niche player). For a Role Playing app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$2.9K
per month
→
12-mo forecast
$2.5K – $9.1K
per month
→
24-mo forecast
$2.3K – $21.1K
per month
INDIE tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.8
Reviews
154 reviews
Forecast Revenue / mo
$2.9K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$220K
↳ What it cost to build · not monthly revenue
Likely range $165K – $295K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Slow ROI — current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
⚙ Role Playing complexity ×2.30 +$65K
🌐 Cross-platform reach (iOS + Android) +$63K
⚙ 6.5y maintenance × ~1-person team +$39K
Total estimate $220K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$50K
↳ What it would sell for · not monthly revenue
Marketplace range $40K – $75K · 18× MRR multiple
💸 ~0.2× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 6.5y proven track record +20%
⭐ ★ rating ≥ 4.7 (premium) +15%
🏷 Role Playing category multiple -8%
⭐ Small user base (<1K ratings) -8%
Final multiple 18× MRR
👥 Estimated audience size
14K
Lifetime downloads (US-equivalent)
Monthly active
1.8K
Daily active
720

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Role Playing engagement ~130 installs / rating
📅 6.5y of rating accumulation -30%
🔁 Role Playing D30 retention 18%
📍 DAU / MAU stickiness 0.40
DAU / MAU 40% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Role Playing
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
At risk
60%
Last shipped 2025-10-10 · 353 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 11 months since last update Concerning gap
👥 Small user base (154 ratings) + 6.5y old +10% (solo-project pattern)
Verdict At risk
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$2.9K/mo · ML-estimated from 234 triggers
Growth rate
+6.0% MoM · INDIE tier baseline (compound monthly)
6 months
$2.5K – $5.8K
12 months
$2.5K – $9.1K
24 months
$2.3K – $21.1K
Compound growth at +6.0% MoM (tier baseline for INDIE). Range widens with horizon — typical noise band ±40% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Early-stage solo · 42/100INDIE TIERexpected for tier
RevenueQualityMarketGrowthMoatSafetyFounderMonetiz.
Revenue Strength
3.5
Product Quality
6.7
Market Position
0.0
Growth Velocity
5.0
Defensibility
5.1
Operational Safety
9.0
Founder Strength
3.5
Monetization Maturity
1.0
  • 💰 Revenue: Modest — $1K - $7K/mo · INDIE tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.78★ across 154 reviews — solid.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: last update 353d ago — slow cadence.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $52K-$92K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Paid app ($9.99)METRIC
+$2,800
Excellent rating (4.8★)METRIC
+$2,200
Established app (6y old)METRIC
+$800
Early-stage install base (154 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Labyrinth of the Witch DX
Developer
ORANGE CUBE, Inc.
Bundle ID
jp.orangecube.dotrikepaid
App Store URL
Open in App Store
Category
Role Playing
Content rating
Not found
Languages
Not found

Company

Website
orange-cube.jp
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$2.9K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

* This work is based on "Labyrinth of the Witch" with balance adjustment and dungeon addition.
This is a deluxe package that includes all the charged contents of "Labyrinth of the Witch".


A simple dungeon exploration RPG that anyone can play!
Strategically use a multitude of items to tackle ever-changing dungeons.

■A Rogue-like for Anyone and Everyone

This simple, easy-to-play dungeon exploration RPG is free of difficult game mechanics.

Easily play anywhere on your smart phone. Pick up from where you left off at any time with the auto-save feature.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.4.3🔄 updated 11mo ago📂 Role Playing💰 Free🚀 Launched 2020 (6y old)
🧪

Tech & Domain Intel — orange-cube.jp

Mail provider
Google Workspace
Derived from public RDAP + DNS TXT records (no scraping, no login).
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Labyrinth of the Witch DX: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by ORANGE CUBE, Inc.

View all →
📦 Portfolio summaryINDIE studio
2apps·$7K/mocombined
Lead-app heavy — top app contributes 63%

Similar apps in Role Playing

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 154 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Labyrinth of the Witch DX make per month?▴
Based on our ML-calibrated revenue forecast, Labyrinth of the Witch DX earns approximately $2.9K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Labyrinth of the Witch DX profitable?▴
With estimated build cost $220K and monthly revenue $2.9K, Labyrinth of the Witch DX looks well below break-even — current monthly revenue is much smaller than the estimated build cost. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Labyrinth of the Witch DX have?▴
Estimated audience: ~14K lifetime downloads, ~1K monthly active users, and ~720 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Labyrinth of the Witch DX?▴
Browse the full Role Playing category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Labyrinth of the Witch DX built with?▴
Our heuristic places Labyrinth of the Witch DX on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Labyrinth of the Witch DX still actively maintained?▴
Maintenance status: At risk (60% abandonment risk). Last shipped version was 11 months ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Labyrinth of the Witch DX sell for?▴
Estimated acquisition value: $50K (marketplace range $40K – $75K). Calculated as 18× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Labyrinth of the Witch DX last updated?▴
Labyrinth of the Witch DX last shipped a new version on 2025-10-10 — 11 months ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Labyrinth of the Witch DX?▴
Labyrinth of the Witch DX is published by ORANGE CUBE, Inc. on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Labyrinth of the Witch DX's BU Score?▴
Labyrinth of the Witch DX has a BU Score of 64/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.