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Dead Man Walking

52
Quality Score
Solid

Dead Man Walking

Medium confidence
4.0 Google Play rating
✍️ Bumetric analysis
“

Dead Man Walking is an Android app from BlockGames in the Action category, currently rated 4.0★ across 235 ratings. Initial signal reads as mostly critical sentiment so far: users flag rough edges and unmet expectations.

Quality Score is 52: Solid (established niche player). For a Action app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.0
Reviews
235 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since Sep 2026
ONE-TIME · BUILD 💰 Estimated build cost
$260K
↳ What it cost to build · not monthly revenue
Likely range $195K – $350K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~4.3y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Action complexity ×2.20 +$71K
🌐 Cross-platform reach (iOS + Android) +$71K
⚙ 9.4y maintenance × ~1-person team +$56K
Total estimate $260K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$125K
↳ What it would sell for · not monthly revenue
Marketplace range $100K – $175K · 26× MRR multiple
💸 ~0.5× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 9.4y proven track record +20%
🏷 Action category multiple -15%
⭐ Small user base (<1K ratings) -8%
Final multiple 26× MRR
👥 Estimated audience size
24K
Lifetime downloads (US-equivalent)
Monthly active
1.3K
Daily active
450

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Action engagement ~150 installs / rating
📅 9.4y of rating accumulation -30%
🔁 Action D30 retention 10%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Action
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
95%
Last shipped 2017-06-02 · 3402 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 9y+ since last update Likely abandoned
👥 Small user base (235 ratings) + 9.4y old +10% (solo-project pattern)
Verdict Likely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 51/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.3
Product Quality
5.6
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
9.8
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.0★ across 235 reviews — below category median.
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 3398d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (3398d since update).
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 4 of 4 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Mature app (9y old)METRIC
+$1,500
Good rating (4.0★)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
Early-stage install base (235 ratings)METRIC
+$400
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Dead Man Walking
Developer
BlockGames
Bundle ID
org.blockgames.deadmanwalking
App Store URL
Open in App Store
Category
Action
Content rating
Not found
Languages
Not found

Company

Website
blockgames.org
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $99.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Zombie apocalypse is in progress! Can you survive it? Gather you friends and fight against the never ending flow of the undead! Choose your weapon and let’s see how long you can stay alive! BY upgrading your weapon of choice you might survive a bit longer.

Dead Man Walking - Zombie Hunting Season MultiPlayer is an online multiplayer first person shooter you have been waiting for! With the combination of post apocalypse weapons and maps, this will be a proper clash for the best survivor.… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v1.1🔄 updated 9y ago📂 Action💰 Free💎 IAP $0.99 - $99.99 per item🚀 Launched 2017 (9y old)
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Dead Man Walking: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by BlockGames

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📦 Portfolio summaryINDIE studio
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✓ Diversified — top app contributes 16%; risk spread across portfolio

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About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 235 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Dead Man Walking make per month?▴
Based on our ML-calibrated revenue forecast, Dead Man Walking earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Dead Man Walking profitable?▴
With estimated build cost $260K and monthly revenue $5.0K, Dead Man Walking looks slow ROI — payback period is around 4.3 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Dead Man Walking have?▴
Estimated audience: ~24K lifetime downloads, ~1K monthly active users, and ~450 daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Dead Man Walking?▴
Browse the full Action category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Dead Man Walking built with?▴
Our heuristic places Dead Man Walking on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is Dead Man Walking still actively maintained?▴
Maintenance status: Likely abandoned (95% abandonment risk). Last shipped version was 9+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Dead Man Walking sell for?▴
Estimated acquisition value: $125K (marketplace range $100K – $175K). Calculated as 26× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Dead Man Walking last updated?▴
Dead Man Walking last shipped a new version on 2017-06-02 — more than 9 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Dead Man Walking?▴
Dead Man Walking is published by BlockGames on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Dead Man Walking's BU Score?▴
Dead Man Walking has a BU Score of 52/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.