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World War II: Eastern Front St

62
Quality Score
Solid

World War II: Eastern Front St

Medium confidence
4.2 Google Play rating
✍️ Bumetric analysis
“

World War II: Eastern Front St is an Android app from Appscraft Games in the Strategy category, currently rated 4.2★ across 7,305 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 62: Solid (established niche player). For a Strategy app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$5.0K
per month
→
12-mo forecast
$5.2K – $10.8K
per month
→
24-mo forecast
$6.4K – $19.2K
per month
MID tier
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📊 Performance Tracking LIVE

1 snapshots on record
idle
0%
Rating
4.2
Reviews
7,305 reviews
Forecast Revenue / mo
$5.0K
Snapshots tracked
1
since May 2026
ONE-TIME · BUILD 💰 Estimated build cost
$240K
↳ What it cost to build · not monthly revenue
Likely range $180K – $325K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~4.0y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
💎 In-app purchase plumbing +$9K
⚙ Strategy complexity ×2.10 +$65K
🌐 Cross-platform reach (iOS + Android) +$68K
⚙ 7.4y maintenance × ~1-person team +$44K
Total estimate $240K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$150K
↳ What it would sell for · not monthly revenue
Marketplace range $125K – $200K · 32× MRR multiple
💸 ~0.6× build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
💎 IAP / freemium model base 28× MRR
📅 7.4y proven track record +20%
🏷 Strategy category multiple -5%
Final multiple 32× MRR
👥 Estimated audience size
660K
Lifetime downloads (US-equivalent)
Monthly active
80K
Daily active
28K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Strategy engagement ~130 installs / rating
📅 7.4y of rating accumulation -30%
🔁 Strategy D30 retention 18%
📍 DAU / MAU stickiness 0.35
DAU / MAU 35% sticky
🛠 Estimated tech stack
🤖
Native Android (Kotlin)
Medium confidence · 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Strategy
📦 Tiny game bundle → Native 2D engine
💀 Maintenance status
Likely abandoned
72%
Last shipped 2025-08-28 · 400 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 1y 1mo since last update Likely deprioritized
Verdict Likely abandoned
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 53/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.7
Product Quality
7.7
Revenue Strength
3.7
Monetization Maturity
4.0
Defensibility
9.3
Market Position
0.0
Operational Safety
7.0
  • 💰 Revenue: Modest — $3K - $7K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.25★ across 7,305 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: ⚠ last update 398d ago — possibly dormant.
  • ⚠️ Risk: Moderate — dormant (398d since update).
🎯 For competitors: Strong subscription moat. Hard to outcompete on retention. Better angle: free alternative with one-time purchase, or feature parity for an underserved sub-niche.
💵 For acquirers: Estimated asking range 18-32× monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
5 starREVIEW
+$1,800
unique featuresREVIEW
+$1,600
Low install base (7,305 ratings)METRIC
+$1,500
Good rating (4.2★)METRIC
+$800
Established app (7y old)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
World War II: Eastern Front St
Developer
Appscraft Games
Bundle ID
ru.strategy_games.worldwar2
App Store URL
Open in App Store
Category
Strategy
Content rating
Not found
Languages
Not found

Company

Website
Not found
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$5.0K/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.99 - $54.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

The game begins on September 1, 1939 with the attack on Poland. Then you will face many exciting missions from various time periods and theatres of military operations: Invasion of France, Maginot Line offensive, Dunkirk, Battle of Britain, Russian 1941 campaign, The Battle of Stalingrad and many more.

You will lead famous Rommel corps and fight in battles for Tobruk (1942) and El Alamein. Or imagine yourself in the role of Manstein or Guderian and take part in the Battle of Moscow, as well as the largest tank battle in history of mankind - The Battle of Kursk (1943).… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
🔖 v3.0.7🔄 updated 1y ago📂 Strategy💰 Free💎 IAP $0.99 - $54.99 per item🚀 Launched 2019 (7y old)
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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for World War II: Eastern Front St: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

More by Appscraft Games

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📦 Portfolio summaryBIG studio
16apps·$7.0M/mocombined
✓ Diversified — top app contributes 10%; risk spread across portfolio

Similar apps in Strategy

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 7,305 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does World War II make per month?▴
Based on our ML-calibrated revenue forecast, World War II earns approximately $5.0K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is World War II profitable?▴
With estimated build cost $240K and monthly revenue $5.0K, World War II looks slow ROI — payback period is around 4.0 years at the current run-rate. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does World War II have?▴
Estimated audience: ~660K lifetime downloads, ~80K monthly active users, and ~28K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like World War II?▴
Browse the full Strategy category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is World War II built with?▴
Our heuristic places World War II on the Native Android (Kotlin) stack (Medium confidence, 55%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: Flutter.
Is World War II still actively maintained?▴
Maintenance status: Likely abandoned (72% abandonment risk). Last shipped version was 1+ years ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would World War II sell for?▴
Estimated acquisition value: $150K (marketplace range $125K – $200K). Calculated as 32× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was World War II last updated?▴
World War II last shipped a new version on 2025-08-28 — more than 1 year(s) ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes World War II?▴
World War II is published by Appscraft Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is World War II's BU Score?▴
World War II has a BU Score of 62/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.