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How much does Bowling Sim earn?

Android app from SimfoGames · Sports

ML forecast ★ 4.2 · 830 Free

~449/mo

ML revenue forecast. Calibrated against 24961 apps in this category.

Confidence band
±15%
High — many comparable apps with verified data

At a glance

What the app looks like

Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.

Bowling Sim screenshot 1 Bowling Sim screenshot 2 Bowling Sim screenshot 3 Bowling Sim screenshot 4

Bowling Sim's revenue trajectory

Forecast revenue from snapshot history. Last 1 months.

Where Bowling Sim sits in Sports

Revenue distribution of 24961 comparable apps. Bowling Sim highlighted.

Bowling Sim vs comparable apps

Revenue trajectory side-by-side. Bold = Bowling Sim, ghosted = peers.

App spec

Version
2.019
Last update
Nov 06, 2025
Launched
Nov 07, 2016
Price
Free
Monetization
Free

What Bowling Sim actually does (from store listing)

***Try out the most realistic bowling simulator!*** ***Download now for free!*** The gameplay physics are based on the throws done by real professional bowlers and are extremely close to the real game. The lanes are coated with oil to mimic real conditions. 3 game modes: * Single player * Play with friends (pass-n-play/hot seat) * Play vs computer Each mode has two difficulty levels: Easy mode – you can correct the ball's rotation after you've released the ball. Hard mode – restric…
Read full description →

Comparable Android apps

The five apps in Sports with the closest revenue to Bowling Sim. Click any to see its detail page.

AppRevenueRatingRatings
TipsTop: Sports Betting Tips icon TipsTop: Sports Betting Tips 450 ★ 4.3 11K
SUDA Outdoors - Adventure GPS icon SUDA Outdoors - Adventure GPS 449 ★ 3.9 2K
CX_WiFiUFO icon CX_WiFiUFO 449 ★ 2.3 879
Eversports icon Eversports 450 ★ 3.8 730
White Risk - SLF Avalanche App icon White Risk - SLF Avalanche App 450 ★ 3.8 684
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How we calculated this

Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag. The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR. Every number on this page comes from public APIs and bumetric's own snapshot history.

Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors. See also the live data on Bowling Sim's tracker page for current rating, reviews and snapshot timeline.

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