What Caves (Roguelike) actually does (from store listing)
A classical turn-based roguelike* styled game, with pixel art graphics. The main feature of the game are caves, that you can dig through using your pickaxe. Both magic and high technology go together here.
*From Wikipedia:
"Roguelike is a subgenre of RPG games that are characterized by random level generation, turn-based gameplay, tile-based graphics, and permanent death of the player-character."
Also features:
- Your own main base
- A lot of unlockable high-tech armors
- Different sp…
A classical turn-based roguelike* styled game, with pixel art graphics. The main feature of the game are caves, that you can dig through using your pickaxe. Both magic and high technology go together here.
*From Wikipedia:
"Roguelike is a subgenre of RPG games that are characterized by random level generation, turn-based gameplay, tile-based graphics, and permanent death of the player-character."
Also features:
- Your own main base
- A lot of unlockable high-tech armors
- Different special abilities
- Find resources and craft unique and powerful items in a Crafting Station on your base
- Hordes of skeletons, mutants, robots, and other creatures
- Create your unique character by choosing different stats. Find your playstyle and your tactic.
- Perk system
- Big, randomly generated areas to explore
- Many interesting items
- A huge weapons arsenal, from bows and daggers to plasma guns and energy swords, experimental guns, and magic superweapons
- Each weapon has its own unique ability
- Comfortable controls (Gamepad support, Touchscreen D-Pad)
The game is in constant development and I am actively working on new content and gameplay elements.
Twitter: https://twitter.com/36dev_
Reddit: https://www.reddit.com/r/cavesrl/
Discord: https://discord.gg/Vwv3EPS
Comparable Android apps
The five apps in Role Playing with the closest revenue to Caves (Roguelike). Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on Caves (Roguelike)'s tracker page for current rating, reviews and snapshot timeline.
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