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How much does Deadroom: impossible game earn?

Android app from AXGs Studio · Arcade

ML forecast ★ 4.0 · 19K Free

~1.3K/mo

ML revenue forecast. Calibrated against 27694 apps in this category.

Confidence band
±15%
High — many comparable apps with verified data

At a glance

What the app looks like

Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.

Deadroom: impossible game screenshot 1 Deadroom: impossible game screenshot 2 Deadroom: impossible game screenshot 3 Deadroom: impossible game screenshot 4

Deadroom: impossible game's revenue trajectory

Forecast revenue from snapshot history. Last 1 months.

Where Deadroom: impossible game sits in Arcade

Revenue distribution of 27694 comparable apps. Deadroom: impossible game highlighted.

Deadroom: impossible game vs comparable apps

Revenue trajectory side-by-side. Bold = Deadroom: impossible game, ghosted = peers.

App spec

Version
5.3.21
Last update
Oct 26, 2024
Launched
May 06, 2026
Price
Free
Monetization
Free

What Deadroom: impossible game actually does (from store listing)

Did you miss the challenging and addictive offline game? Then "Deadroom" is what you need. 25 author's unique and addictive levels are waiting for you. Levels can be generated by yourself, play as much as you want! Each level is a challenging maze dominated by dangerous robots. With the help of simple controls, you need to help the stickman find a way out. Avoid the dangerous traps that await you at every step in the maze. Robots won't leave you alone. Flying death machines, missiles, lasers -…
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Comparable Android apps

The five apps in Arcade with the closest revenue to Deadroom: impossible game. Click any to see its detail page.

AppRevenueRatingRatings
GraalOnline Ol'West icon GraalOnline Ol'West 1.3K ★ 3.4 19K
Cave Run 3D icon Cave Run 3D 1.3K ★ 4.5 13K
Balls Bricks Breaker 3 icon Balls Bricks Breaker 3 1.3K ★ 4.5 19K
Piano Tap - fnf icon Piano Tap - fnf 1.3K ★ 3.5 23K
Speed Hiker icon Speed Hiker 1.3K ★ 3.6 22K
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How we calculated this

Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag. The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR. Every number on this page comes from public APIs and bumetric's own snapshot history.

Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors. See also the live data on Deadroom: impossible game's tracker page for current rating, reviews and snapshot timeline.

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