ML revenue forecast.
Calibrated against 11637 apps in this category.
Confidence band
±15%
High — many comparable apps with verified data
At a glance
Tracks close to the Android app category median (188/mo).
Ranks #3,919 of 11,637 in Educational (top 33.7% by revenue).
Launched Dec 15, 2018 · last updated Apr 02, 2026.
What the app looks like
Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.
Museum eKnowAll's revenue trajectory
Forecast revenue from snapshot history. Last 1 months.
Where Museum eKnowAll sits in Educational
Revenue distribution of 11637 comparable apps. Museum eKnowAll highlighted.
Museum eKnowAll vs comparable apps
Revenue trajectory side-by-side. Bold = Museum eKnowAll, ghosted = peers.
App spec
Version
1.99
Last update
Apr 02, 2026
Launched
Dec 15, 2018
Price
Free
Monetization
Free
What Museum eKnowAll actually does (from store listing)
Museum eKnowAll (aka Muzejska eSveznalica) is an AR mobile application that guides visitors through the exhibition using digital storytelling. Animated characters Mia, Božidar, and Curator of the Museum are telling some of the most interesting museum stories suitable for children from 5 to 10 years. The application contains interactive quiz giving visitors the role of researchers of the cultural heritage presented in the Museum of Vojvodina in Novi Sad.
Walking through the permanent exhibition …
Museum eKnowAll (aka Muzejska eSveznalica) is an AR mobile application that guides visitors through the exhibition using digital storytelling. Animated characters Mia, Božidar, and Curator of the Museum are telling some of the most interesting museum stories suitable for children from 5 to 10 years. The application contains interactive quiz giving visitors the role of researchers of the cultural heritage presented in the Museum of Vojvodina in Novi Sad.
Walking through the permanent exhibition visitors can discover how Vojvodina looked like and how people lived here from the Stone ages until the 20th century.
Users can also try the app at home with the brochure. The app contains intro scene and 10 AR scenes:
LIFE IN PREHISTORY
3D characters are telling the story about life in prehistory with 3D animations, 2D animations, transparent video and audio effects.
Restoration process is explained, and users are presented with an interactive task to mark which part of the vessel is missing.
TOYS AND JEWELERY
Character animation with narration is enhanced with 3D models of prehistoric jewelry, transparent video and audio effects.
After the story of toys and jewelry, users can interactively connect prehistoric toys with their present versions.
ANCIENT ROME
This is a story about golden helmets. User’s environment is enhanced with audio-visual effects such as 3D animations, 2D animations and audio effects.
As a bonus, users can take a selfie with gilded Roman helmet from 4th century.
HANDWRITTEN BOOKS
Mia, Božidar and curator are talking about handwritten books.
In interactive scene, users have a task to pick one of three 3D models and answer questions about techniques of writing handwritten books.
MEANS OF TRANSPORTATION
By scanning the target in the museum starts a story about the means of transportation. In front of the carriage exhibit appears 3D animated horse with particle and audio effects.
In related interactive scene, users have a task to mark 3D animated means of transport people used before the car.
CRAFTSMEN
3D animated characters are telling the story about old crafts and craftsmen. Audio-visual effects such as transparent video, 2D animations, 3D models and audio effects are presented to the user.
In educational scene, users are presented with a task to link the name of the craftsman with 3D model of object he has made.
HOUSES IN VOJVODINA
This is a story about traditional houses in Vojvodina.
Interactive scene contains a small game where users have a task to find two houses which are identical.
ANIMAL HUSBANDRY
Our animated guides are discussing and learning about farming and animal husbandry. This scene contains 2D animations, 3D animations, embedded video and audio effects.
In educative interactive part, users have a task to link 3D models of tools with their names.
OIL LAMPS
In this AR scene, our guides talk about oil lamps and how people lived before the electricity was discovered.
Interactive scene contains a small discovery game, where users have a description of the lamp and they need to identify the corresponding 3D model of a lamp.
WOMEN’S HEADWEAR
Virtual curator is talking about women’s headwear as a part of the folk costume accompanied with suitable 2D effects and audio effects.
In interactive scene, various 3D models of hats appear. Users have a task to mark the intruder.
Comparable Android apps
The five apps in Educational with the closest revenue to Museum eKnowAll. Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on Museum eKnowAll's tracker page for current rating, reviews and snapshot timeline.
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