What Shader Editor actually does (from store listing)
This is open source:
https://github.com/markusfisch/ShaderEditor
* Live preview in background or on an extra screen
* Syntax highlighting
* Error highlighting
* FPS display
* Use any shader as live wallpaper
* Exposure of hardware sensors
* Support for wallpaper offset
* Exposure of battery level
* Supports multiple touches
* Previous rendered frame in backbuffer texture
* Import and use arbitrary textures
* Disables rendering when battery is low
Some devices limit GPU usage to…
This is open source:
https://github.com/markusfisch/ShaderEditor
* Live preview in background or on an extra screen
* Syntax highlighting
* Error highlighting
* FPS display
* Use any shader as live wallpaper
* Exposure of hardware sensors
* Support for wallpaper offset
* Exposure of battery level
* Supports multiple touches
* Previous rendered frame in backbuffer texture
* Import and use arbitrary textures
* Disables rendering when battery is low
Some devices limit GPU usage to consume less power when not plugged in. Always check the performance with the soft keyboard hidden and the power cord off. A shader should make at least around 30 fps to not slow down the UI if you intend to use it as a live wallpaper.
Unfortunately error information is disabled on some devices (e.g. Huawei Ideos X3, Asus Transformer). Error highlighting/reporting is not possible on these devices.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on Shader Editor's tracker page for current rating, reviews and snapshot timeline.
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