ML revenue forecast.
Calibrated against 14404 apps in this category.
Confidence band
±15%
High — many comparable apps with verified data
At a glance
Earns 19.49× more than the category median (233/mo).
Ranks #387 of 14,404 in Adventure (top 2.7% by revenue).
Launched Jul 17, 2015 · last updated Oct 07, 2025.
What the app looks like
Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.
Sometimes You Die's revenue trajectory
Forecast revenue from snapshot history. Last 1 months.
Where Sometimes You Die sits in Adventure
Revenue distribution of 14404 comparable apps. Sometimes You Die highlighted.
Sometimes You Die vs comparable apps
Revenue trajectory side-by-side. Bold = Sometimes You Die, ghosted = peers.
App spec
Version
1.44
Last update
Oct 07, 2025
Launched
Jul 17, 2015
Price
$1.79
Monetization
Paid
What Sometimes You Die actually does (from store listing)
This one is different.
In this game, you have to die.
∙ G A M E ∙
What is your motivation?
What do you expect from this game?
Do you want to beat it?
How do you know it can be beaten?
This game plays with expectation, illusion, and reality.
∙ P U Z Z L E S ∙
Think before you act.
Who knows what it means to die behind the screen?
Is it only a number that goes up?
Pixels that change their intensity?
Solve disturbing, surprising, and malicious puzzles.
∙ D E A T H …
This one is different.
In this game, you have to die.
∙ G A M E ∙
What is your motivation?
What do you expect from this game?
Do you want to beat it?
How do you know it can be beaten?
This game plays with expectation, illusion, and reality.
∙ P U Z Z L E S ∙
Think before you act.
Who knows what it means to die behind the screen?
Is it only a number that goes up?
Pixels that change their intensity?
Solve disturbing, surprising, and malicious puzzles.
∙ D E A T H ∙
Is it possible to go through the game
without dying even once?
Will you aim for it?
∙ D I F F I C U L T Y ∙
Some think the game is easy.
I think,
those haven't discovered the hidden levels yet.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on Sometimes You Die's tracker page for current rating, reviews and snapshot timeline.
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