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How much does Sonic Jump Pro earn?

Android app from SEGA · Arcade

ML forecast ★ 4.6 · 10K Paid

~13.8K/mo

ML revenue forecast. Calibrated against 27694 apps in this category.

Confidence band
±15%
High — many comparable apps with verified data

At a glance

What the app looks like

Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.

Sonic Jump Pro screenshot 1 Sonic Jump Pro screenshot 2 Sonic Jump Pro screenshot 3 Sonic Jump Pro screenshot 4

Sonic Jump Pro's revenue trajectory

Forecast revenue from snapshot history. Last 1 months.

Where Sonic Jump Pro sits in Arcade

Revenue distribution of 27694 comparable apps. Sonic Jump Pro highlighted.

Sonic Jump Pro vs comparable apps

Revenue trajectory side-by-side. Bold = Sonic Jump Pro, ghosted = peers.

App spec

Version
2.5.0
Last update
Apr 01, 2026
Launched
Dec 21, 2012
Price
$2.99
Monetization
Paid

What Sonic Jump Pro actually does (from store listing)

Jump, spin and smash your way into the sky as you battle Dr. Eggman with Sonic and his friends! Sonic Jump delivers brand new, arcade style adventures. Tilt and tap your way through Story levels and Arcade infinite modes. Visit new and classic Sonic levels for hours of fun. Challenge your friends across the world to see who can jump the farthest. PLAY WITH SONIC AND FRIENDS Play as Sonic or his friends Tails, Knuckles, Amy, Rouge, Silver and Blaze. Master each characters special abilit…
Read full description →

Comparable Android apps

The five apps in Arcade with the closest revenue to Sonic Jump Pro. Click any to see its detail page.

AppRevenueRatingRatings
My OldBoy! - GBC Emulator icon My OldBoy! - GBC Emulator 13.7K ★ 4.0 9K
Death Worm™ Deluxe icon Death Worm™ Deluxe 13.5K ★ 4.7 10K
Spirit icon Spirit 13.2K ★ 4.2 7K
Atomic Bomber Full icon Atomic Bomber Full 14.4K ★ 4.6 10K
Double Dragon Trilogy icon Double Dragon Trilogy 12.9K ★ 4.3 8K
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How we calculated this

Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag. The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR. Every number on this page comes from public APIs and bumetric's own snapshot history.

Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors. See also the live data on Sonic Jump Pro's tracker page for current rating, reviews and snapshot timeline.

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