ML revenue forecast.
Calibrated against 15945 apps in this category.
Confidence band
±15%
High — many comparable apps with verified data
At a glance
Tracks close to the Android app category median (199/mo).
Ranks #6,771 of 15,945 in Action (top 42.5% by revenue).
Launched Sep 28, 2018 · last updated Apr 13, 2026.
What the app looks like
Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.
Super Runner's revenue trajectory
Forecast revenue from snapshot history. Last 1 months.
Where Super Runner sits in Action
Revenue distribution of 15945 comparable apps. Super Runner highlighted.
Super Runner vs comparable apps
Revenue trajectory side-by-side. Bold = Super Runner, ghosted = peers.
App spec
Version
1.7
Last update
Apr 13, 2026
Launched
Sep 28, 2018
Price
Free
Monetization
Free
What Super Runner actually does (from store listing)
[Feature]
-- 201 free and unlock classic levels
-- Choose the joystick or D-Pad, and you can also resize it to give you the best control experience
-- Retro game graphics and sound effects, let you relive the past experience
[Control]
-- Joystick/D-Pad: move the player
-- A button: Dig a hole at the right side
-- B button: Dig a hole at the left side
[Introduction]
The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting a…
[Feature]
-- 201 free and unlock classic levels
-- Choose the joystick or D-Pad, and you can also resize it to give you the best control experience
-- Retro game graphics and sound effects, let you relive the past experience
[Control]
-- Joystick/D-Pad: move the player
-- A button: Dig a hole at the right side
-- B button: Dig a hole at the left side
[Introduction]
The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level.
Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.
The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.
The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.
The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.
In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces.
Enjoy!
Comparable Android apps
The five apps in Action with the closest revenue to Super Runner. Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on Super Runner's tracker page for current rating, reviews and snapshot timeline.
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