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How much does The Impossible Game earn?

Android app from FlukeGames · Arcade

ML forecast ★ 3.8 · 20K Paid

~17.8K/mo

ML revenue forecast. Calibrated against 27694 apps in this category.

Confidence band
±15%
High — many comparable apps with verified data

At a glance

What the app looks like

Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.

The Impossible Game screenshot 1 The Impossible Game screenshot 2

The Impossible Game's revenue trajectory

Forecast revenue from snapshot history. Last 1 months.

Where The Impossible Game sits in Arcade

Revenue distribution of 27694 comparable apps. The Impossible Game highlighted.

The Impossible Game vs comparable apps

Revenue trajectory side-by-side. Bold = The Impossible Game, ghosted = peers.

App spec

Version
1.5.5
Last update
Sep 01, 2025
Launched
Nov 25, 2010
Price
$0.99
Monetization
Paid

What The Impossible Game actually does (from store listing)

The best selling iPhone App and Xbox Live Indie Game comes to Android - it's quite possibly the world's hardest game! With just one control, tapping the screen to jump, guide your orange square over spikes and jump onto blocks to get to the end of the level. Any mistake will result in instant death and a respawn at the beginning of the level. With an awesome soundtrack synced to the game you’ll quickly become addicted! Also included is a Practice Mode, allowing you to lay checkpoints along…
Read full description →

Comparable Android apps

The five apps in Arcade with the closest revenue to The Impossible Game. Click any to see its detail page.

AppRevenueRatingRatings
Pizza Boy A Pro icon Pizza Boy A Pro 18.8K ★ 4.9 18K
Star Wars™ Pinball 7 icon Star Wars™ Pinball 7 16.6K ★ 4.0 16K
Sky Gamblers: Storm Raiders icon Sky Gamblers: Storm Raiders 16.5K ★ 3.9 14K
John GBA icon John GBA 16.3K ★ 3.2 15K
SAMURAI II: VENGEANCE icon SAMURAI II: VENGEANCE 16.1K ★ 4.3 17K
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How we calculated this

Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag. The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR. Every number on this page comes from public APIs and bumetric's own snapshot history.

Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors. See also the live data on The Impossible Game's tracker page for current rating, reviews and snapshot timeline.

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