ML revenue forecast.
Calibrated against 77127 apps in this category.
Confidence band
±15%
High — many comparable apps with verified data
At a glance
Earns 3.84× more than the category median (177/mo).
Ranks #4,220 of 77,127 in Entertainment (top 5.5% by revenue).
Launched May 06, 2026.
What the app looks like
Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.
TIM I love games's revenue trajectory
Forecast revenue from snapshot history. Last 1 months.
Where TIM I love games sits in Entertainment
Revenue distribution of 77127 comparable apps. TIM I love games highlighted.
TIM I love games vs comparable apps
Revenue trajectory side-by-side. Bold = TIM I love games, ghosted = peers.
App spec
Version
Varies with device
Launched
May 06, 2026
Price
Free
Monetization
Free
What TIM I love games actually does (from store listing)
With TIM I love games you can download and play hundreds of premium games for smartphones and tablets:
- No in-app purchases: all content within the games is already unlocked
- No advertising: the games do not contain advertisements
To use the TIM games I love games it is necessary to subscribe a subscription, reserved for TIM customers.
If you have a TIM JUNIOR offer, please note that the TIM I love games service is already included. To use the service you will only have to download a…
With TIM I love games you can download and play hundreds of premium games for smartphones and tablets:
- No in-app purchases: all content within the games is already unlocked
- No advertising: the games do not contain advertisements
To use the TIM games I love games it is necessary to subscribe a subscription, reserved for TIM customers.
If you have a TIM JUNIOR offer, please note that the TIM I love games service is already included. To use the service you will only have to download and start the app.
Comparable Android apps
The five apps in Entertainment with the closest revenue to TIM I love games. Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on TIM I love games's tracker page for current rating, reviews and snapshot timeline.
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