ML revenue forecast.
Calibrated against 5375 apps in this category.
Confidence band
±15%
High — many comparable apps with verified data
At a glance
Earns 5.31× more than the category median (254/mo).
Ranks #837 of 5,375 in Strategy (top 15.6% by revenue).
Launched May 06, 2026 · last updated Mar 23, 2026.
What the app looks like
Live screenshots from the Play Store, captured by our snapshot worker. Tap any image to enlarge.
War of Empire Conquest:3v3's revenue trajectory
Forecast revenue from snapshot history. Last 1 months.
Where War of Empire Conquest:3v3 sits in Strategy
Revenue distribution of 5375 comparable apps. War of Empire Conquest:3v3 highlighted.
War of Empire Conquest:3v3 vs comparable apps
Revenue trajectory side-by-side. Bold = War of Empire Conquest:3v3, ghosted = peers.
App spec
Version
2.0.99
Last update
Mar 23, 2026
Launched
May 06, 2026
Price
Free
Monetization
Free
What War of Empire Conquest:3v3 actually does (from store listing)
War of Empire Conquest(WOE) is a RTS mobile game. This game is a real-time competitive(PVP) one. One player creates a match game and other players join the match game to fight against each other. All types of units and buildings can be manually controlled, granting players high degree of freedom.
Main Elements:
WOE simulates 18 powerful Empires (or civilizations) in the medieval ages (including China, Japan, Persia, Teutonic, Mongolian, Gothic, Maya, etc.)
Each Empire has 8 types of regul…
War of Empire Conquest(WOE) is a RTS mobile game. This game is a real-time competitive(PVP) one. One player creates a match game and other players join the match game to fight against each other. All types of units and buildings can be manually controlled, granting players high degree of freedom.
Main Elements:
WOE simulates 18 powerful Empires (or civilizations) in the medieval ages (including China, Japan, Persia, Teutonic, Mongolian, Gothic, Maya, etc.)
Each Empire has 8 types of regular units and 1 type of unique unit. The regular units are the same in every Empire. While each Empire has its unique unit. There’s Riders in Mongolia, War Elephants in Persia, Conquistadors in Spain, etc.
The regular units include:
1. Swordsman: a very common unit.
2. Pikeman: vulnerable to arrows but restraining the Cavalry.
3. Archers: Vulnerable to the Cavalry, but restrain the Pikemen.
4. Light Cavalry: Fast movement, high mobility and special unit for harassing enemies.
5. Aries: Exclusively used in attacking buildings.
…
Buildings: Tower, Turret, Castle,blacksmith shop etc.
1. Tower: Mainly used for attack. After having 5 farmers stationed in the Watch Tower, the Tower can shoot 6 arrows at a time.
2. Turret: mainly used to destroy buildings
…
In the game each Empire has its both advantages and disadvantages. Players can go to the game to see the detailed introduction of each Empire. Here is a brief introduction:
1. Huns: It’s no need to build a house, saving a lot of time. The Cavalry costs 20% less resources and the Cavalry can be upgraded to the Ranger.
2. Teutonic: The warrior is very powerful. Like the Spartan warrior in history, But they move slowly.
…
Highlights:
The core of the gameplay: After starting a match game, try to do the following things at the same time:
1. Develop Economy: Keep producing as more farmers as possible and collecting resources (Note: TC, Tower, etc. can be used as temporary shelters for the farmers).
2. Harassing Enemies: In the beginning, players can train a small number of units to harass the enemy’s farmers, and accumulate advantages.
3. Destroy Enemies.
Especially, it’s necessary for players to cooperate with allies to form a legion for defeating enemy troops with a force inferior in number and to protect the allies’ units with low HP and high damage.
In addition, players should pay special attention to unit restraint and teamwork:
Players should learn each unit’s values. Here are some examples:
1. The Pikeman restrains the Cavalry
2. The Cavalry restraints the Archer
3. The Archer restraints the Pikeman
4. The Slave (ride a camel) restrains the Cavalry
5. The Koryo Carriage restraints all the other ranged units
…
Game Modes:
There’re two kinds of resources: Food and Gold. As the game progresses, the TC can be gradually upgraded from the dark ages to the feudal era, the castle era, and the emperor era (the purpose of the era upgrade is to unlock more technologies). After the era upgrade, more types of buildings and units will be unlocked.
The whole gameplay is more complicated and requires players’ serious study. To simplify, the game is divided into 4 modes (the most common ones are the common mode the emperor mode):
1. Normal Mode: The resources are relatively small. It is necessary to give priority to development. At the early stage, players can dispatch a small number of troops to harass their enemies. This mode is complicated to play, but it’s the most interesting one.
2. Imperial deathmath Mode: Players enter the emperor era directly, with a lot of resources at the beginning of each match. Players can launch fierce battles directly.
…
Main Features:
This game has been run for 4 years in China. After dozens of upgrades, it is now the 1.8.n version. The main functions realized are:
1. Player VS CPU
2. Network Play
3. Spectators
4. Replay
5. Making Map
6. Legion
7. Friends
8. Chats
Comparable Android apps
The five apps in Strategy with the closest revenue to War of Empire Conquest:3v3. Click any to see its detail page.
Each forecast combines App Store rating, ratings count, monetisation model, pricing tier, IAP signals and ad-supported flag.
The base estimate is then multiplied by a per-category scaling factor learned from apps with founder-verified MRR.
Every number on this page comes from public APIs and bumetric's own snapshot history.
Full methodology covers input variables, accuracy bands per category and how we treat apps without comparable anchors.
See also the live data on War of Empire Conquest:3v3's tracker page for current rating, reviews and snapshot timeline.
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