干支かれ

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干支かれ
干支かれ is an Android app from arithmetic bl series in the Adventure category, currently rated — across few ratings. Initial signal reads as largely positive sentiment, users highlighting consistency and feature depth.
Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Adventure app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Adventure complexity ×2.10 | +$65K |
| 🌐 Cross-platform reach (iOS + Android) | +$68K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| 🏷 Adventure category multiple | -15% |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Adventure |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
LOW CONFIDENCEBU Investment Matrix
Pre-traction · 37/100INDIE TIERlimited signal- 💰 Revenue: Marginal — $266 - $1666/mo · INDIE tier · medium confidence, trajectory unclear.
- ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: ⚠ last update 731d ago — possibly dormant.
- ⚠️ Risk: Moderate — dormant (731d since update).
💰 Forecast Revenue / mo
MODEL📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- 干支かれ
- Developer
- arithmetic bl series
- Bundle ID
- jp.arithmetic.etokare
- App Store URL
- Open in App Store
- Category
- Adventure
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- girlsx.cutegirl.jp
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $666/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.99 - $34.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
十二支と語らい、彼らの言魂を得て鬼を討つ…
豪華声優陣で送る十二支の物語。
〜 物語 〜
京都の祖父の神社に引っ越してきたアナタ。
そんなアナタの前に自らを「十二支」と名乗る
奇妙でフザけた男たちが現れる。
彼らはアナタの先祖の友人だと言い、
なし崩し的に神社に居候を始めるが……
〜 ゲーム概要 〜
【十二支達との旅】
他の干支を探す為……
各地の鬼やあやかしを退治する為……
生活費を確保する為……
様々な事情によりアナタと彼らは日本中を旅する。
旅路の果てには何が待ち受けるのか……?
【霊具錬成】
退治した鬼から得た素材で、
食事や家具、娯楽道具など様々な
「霊具」を錬成する事になるだろう。
貧乏神社で十二人の男達を養うには、
霊具が生命線となる……。
【干支語り】
「言魂」は十二支の戦う力。
力を得る為には、彼らと語らねばならないが、
そうして得た「言魂(=豪華声優陣によるボイス)」は
旅路を切り開く武器となるだろう……
【豪華声優陣】
伊東健人 / 江口拓也 / 神尾晋一郎
小林大紀 / 斉藤壮馬 / 関俊彦
武内駿輔 / 土田玲央 / 中島ヨシキ
西山宏太朗 / 新田杏樹 / 羽多野渉
三木眞一郎 / 宮田幸季 / 米内佑希… View full description on the official store →
Track this app’s revenue
FREE📝 Description
95
Why low confidence: only 0 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.
干支かれ is a very early-stage Android app in the adventure space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate.
Bottom line: treat all revenue, audience and acquisition-value numbers on this page as directional only — not founder-verified facts.




