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Woozworld - Virtual World

72
Quality Score
Strong

Woozworld - Virtual World

by Woozworld
Medium confidence
4.4 App Store rating
✍️ Bumetric analysis
“

Woozworld - Virtual World is an iOS app from Woozworld in the Social Networking category, currently rated 4.4★ across 5,310 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 72: Strong (healthy traction). For a Social Networking app, that means healthy traction. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

💰 Monthly revenue · now vs forecast
● Right now
$12.1K
per month
→
12-mo forecast
$12.5K – $26.2K
per month
→
24-mo forecast
$15.5K – $46.4K
per month
MID tier
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📊 Performance Tracking LIVE

99 snapshots on record
idle
0%
Rating
4.4
Reviews
5,310 reviews
Forecast Revenue / mo
$12.1K
Snapshots tracked
99
since Apr 2017
ONE-TIME · BUILD 💰 Estimated build cost
$230K
↳ What it cost to build · not monthly revenue
Likely range $170K – $310K
$25K · MVP floor $100K · indie scale $500K+ · studio build
📈 Pays back in ~1.6y at current MRR

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
📱 5 unique screens × $4.5K +$22K
📦 Asset bundle (182 MB) +$40K
⚙ Social Networking complexity ×1.70 +$63K
⚙ 12.6y maintenance × ~1-person team +$75K
Total estimate $230K
ONE-TIME · EXIT VALUE 💵 Estimated acquisition value
$225K
↳ What it would sell for · not monthly revenue
Marketplace range $175K – $300K · 19× MRR multiple
💸 ~1.0× build cost (under-water)

Synthetic estimate. Multiple band derived from ad-supported + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
📺 Ad-supported base 15× MRR
📅 12.6y proven track record +20%
🏷 Social Networking category multiple +5%
Final multiple 19× MRR
👥 Estimated audience size
330K
Lifetime downloads (US-equivalent)
Monthly active
29K
Daily active
16K

Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.

How we sized it
📲 Social Networking engagement ~90 installs / rating
📅 12.6y of rating accumulation -30%
🔁 Social Networking D30 retention 25%
📍 DAU / MAU stickiness 0.55
DAU / MAU 54% sticky
🛠 Estimated tech stack
🍎
Native iOS (Swift / UIKit)
Medium confidence · 60%
Also possible
React Native Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
📦 App bundle size 182 MB
🏷 Category context Social Networking
📦 Mid-large iOS bundle → Likely native Swift / UIKit (pre-2020 era)
💀 Maintenance status
Active
5%
Last shipped 2026-09-08 · 18 days ago
0 · Active 50 · At risk 100 · Abandoned

Heuristic risk score from time-since-last-update + ratings velocity proxy + Editor's Choice / curated featuring signals. Calibrated against 2024-2025 app-store ranking decay reports. Not a guarantee — a quiet app with a healthy codebase looks the same as an abandoned one until something breaks. Full math on /methodology.

Risk signals
📅 18 days since last update Active development
Verdict Active
🔬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$12.1K/mo · ML-estimated from 234 triggers
Growth rate
+4.0% MoM · MID tier baseline (compound monthly)
6 months
$11.5K – $19.1K
12 months
$12.5K – $26.2K
24 months
$15.5K – $46.4K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon — typical noise band ±25% at 6mo.. Ranges widen with horizon — distant futures carry more uncertainty.
📊

BU Investment Matrix

Below median · 50/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
5.2
Product Quality
7.8
Revenue Strength
4.1
Monetization Maturity
1.0
Defensibility
4.5
Market Position
2.0
Operational Safety
10.0
  • 💰 Revenue: Modest — $8K - $18K/mo · MID tier · medium confidence, trajectory unclear.
  • ⭐ Quality: 4.36★ across 5,310 reviews — strong (top 10%).
  • 📍 Market: Not yet charting in any of the 9 monitored markets.
  • 📈 Growth: dev shipping weekly.
  • ⚠️ Risk: Low — no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge — otherwise crowded segment.
💵 For acquirers: Estimated asking range 18-32× monthly = $217K-$386K.
Composite of 8 dimensions computed deterministically from public signals — no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

💰 Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
🔬Forecast Breakdown — Why This Estimate?Top 12 of 12 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
Paid app ($0.00)METRIC
+$2,800
subscriptionREVIEW
+$2,500
bugsREVIEW
−$1,800
5 starREVIEW
+$1,800
Low install base (5,310 ratings)METRIC
+$1,500
Mature app (12y old)METRIC
+$1,500
highly recommendREVIEW
+$1,400
slowREVIEW
−$1,200
too expensiveREVIEW
−$1,000
support teamREVIEW
+$900
Good rating (4.4★)METRIC
+$800
Localized (5 languages)METRIC
+$600
METRIC = structural app data · REVIEW = mined from user reviews · ✓ VERIFIED = Stripe-verified anchor (TrustMRR)

📈 Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

🆕 What's New · v16.9.5

Bug fixes and optimizations

Profile & Insights

Everything we know — and don't — about this app and its company.

Identification

App name
Woozworld - Virtual World
Developer
Woozworld
Bundle ID
com.woozworld.woozworld
App Store URL
Open in App Store
Category
Social Networking
Content rating
17+
Languages
NL, EN, FR, PT, ES

Company

Website
Not found
Tagline
Today
Description
Find apps and games for iPhone, iPad, Mac, and more on the App Store.
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Available

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
Model estimate / mo
$12.1K/mo
Top-grossing rank
Outside top 100 in US Social Networking
All-time revenue
Not found
Pricing
Not found

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
📈Ratings growth5,321 ratings+1395% lifetimeShow 3-year history estimate ▾Jul 2020May 2023Sep 2026
Tracked (60 weeks) Pre-tracking estimate (0 weeks) · model-based, ±5% noise · anchored to release date and current value
🌍Geographic ReachNot ranked
This app is currently outside the top 100 grossing in all 9 countries we monitor (US, UK, DE, FR, JP, CA, AU, BR, IN). Niche or new apps often launch this way — popularity rankings appear once daily revenue clears the regional threshold.
🚀Update Frequency · Releases per Quarter4 releases tracked
13Q2 2026Q3 2026
🚀Version Release Timeline4 releases tracked
v16.6.3May 2026v16.7.4Jul 2026v16.8.2Aug 2026v16.9.5Sep 2026
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" — additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

📝 About this app

Slay your style. Build your world. Make your mark.

Step into Woozworld — a social metaverse where fashion, creativity, and friends define who you are. Express every side of your style, design spaces that stand out, and connect with a global community ready to notice you.

STYLE

• Customize your avatar with thousands of trendy clothes, hairstyles, and accessories
• Discover fresh outfit drops every week to keep your looks ahead of the curve
• Enter fashion contests and host your own shows to rise in the spotlight

CREATE… View full description on the official store →
App Specs
🔐 Own this app? Claim & verify MRR →
💾 182 MB🔞 17+📱 iOS 13.0+🔖 v16.9.5🔄 updated 2w ago🌐 NL, EN, FR, PT, ES📂 Social Networking💰 Paid🚀 Launched 2014 (12y old)
📅

What Worked™ · Development Pipeline

18 EVENTS TRACKED
Detected changes in this app over its tracked lifetime — each event links cause (what changed) to effect (what moved). Sorted newest first.See full history →Version history →
2026-09
🔧
Shipped update — v16.8.2 → v16.9.5
→ 30 days after: reviews +5 medium · co-occurring
2026-07
🔧
Shipped update — v16.7.4 → v16.8.2
→ 30 days after: revenue +$14.3K/mo · reviews +5 high confidence
2026-06
🔧
Shipped update — v16.6.3 → v16.7.4
→ 30 days after: revenue +$14.3K/mo · reviews +5 medium · co-occurring
2026-05
🔄
Monetization changed: paid → free
→ 30 days after: reviews +5 medium · co-occurring
2026-03
📈
Crossed 1,000 ratings — social-proof flywheel kicking in
2026-03
⭐
Rating ↑ 3.09 → 4.10 (improved 1.01★)
2026-01
📈
Crossed 500 ratings — social-proof flywheel kicking in
→ 30 days after: revenue +$707/mo · rating +1.01★ · reviews +4,800 high confidence
2017-12
📈
Crossed 100 ratings — social-proof flywheel kicking in
→ 30 days after: reviews +5 high confidence
2017-12
📈
Crossed 100 ratings — social-proof flywheel kicking in
→ 30 days after: rating −0.05★ · reviews +15 high confidence
2017-08
📈
Crossed 50 ratings — social-proof flywheel kicking in
2017-08
📈
Crossed 50 ratings — social-proof flywheel kicking in
→ 30 days after: rating +0.07★ · reviews +25 high confidence
2017-05
⭐
Rating ↓ 4.43 → 3.96 (dropped 0.47★)
→ 30 days after: rating −0.22★ · reviews +11 high confidence
2017-04
🚀
First tracked snapshot — initial data captured
→ 30 days after: rating −0.47★ · reviews +10 medium · co-occurring
2017-04
📈
Crossed 10 ratings — social-proof flywheel kicking in
→ 30 days after: rating −0.47★ · reviews +10 medium · co-occurring
2017-04
⭐
Rating ↓ 4.25 → 3.60 (dropped 0.65★)
2017-04
⭐
Rating ↑ 4.00 → 4.33 (improved 0.33★)
2017-04
⭐
Rating ↓ 5.00 → 4.00 (dropped 1.00★)
2017-04
🚀
First tracked snapshot — initial data captured
🌍

Multi-Country Performance

Available in 9 of 9 monitored markets
MarketRatingReviewsCurrent version
🇦🇺 AU4.19792★1924.19792★ this version
🇧🇷 BR3.97833★1,3383.97833★ this version
🇨🇦 CA4.2175★1,2234.2175★ this version
🇩🇪 DE4.44444★184.44444★ this version
🇫🇷 FR4.33718★1,8184.33718★ this version
🇬🇧 GB4.05353★4674.05353★ this version
🇮🇳 IN3.8913★463.8913★ this version
🇯🇵 JP4.63636★114.63636★ this version
🇺🇸 US4.35594★5,3244.35594★ this version
🔔

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📝 Description

95
BU Score · Transcendent
Full revenue analysis
Read the article-style breakdown for Woozworld - Virtual World: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive →

Similar apps in Social Networking

About this analysis
ZCAnalyzed by Zakhar Chumak · founder, Bumetric·Full methodology·Medium confidence

Why medium confidence: 5,310 ratings · no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

10 answers · auto-generated from this app's public data
How much does Woozworld - Virtual World make per month?▴
Based on our ML-calibrated revenue forecast, Woozworld - Virtual World earns approximately $12K/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
Is Woozworld - Virtual World profitable?▴
With estimated build cost $230K and monthly revenue $12K, Woozworld - Virtual World looks break-even-grade — payback period sits around 1.6 years. Profitability also depends on paid-acquisition spend and refund rate which the public model doesn't see.
How many users does Woozworld - Virtual World have?▴
Estimated audience: ~330K lifetime downloads, ~29K monthly active users, and ~16K daily active users. Derived from ratings count × category installs-per-rating × age decay. US-storefront-equivalent — global audience can be 5-10× larger for internationally-distributed apps.
What apps are like Woozworld - Virtual World?▴
Browse the full Social Networking category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
What is Woozworld - Virtual World built with?▴
Our heuristic places Woozworld - Virtual World on the Native iOS (Swift / UIKit) stack (Medium confidence, 60%). Signals: app bundle size, category context, store-description markers, release-date era. We don't disassemble binaries. Alternative possibilities: React Native, Flutter.
Is Woozworld - Virtual World still actively maintained?▴
Maintenance status: Active (5% abandonment risk). Last shipped version was 18 days ago. The risk score combines time-since-last-update with Editor's Choice / curated featuring + user-base maturity adjustments.
How much would Woozworld - Virtual World sell for?▴
Estimated acquisition value: $225K (marketplace range $175K – $300K). Calculated as 19× monthly revenue using the standard multiple for the detected monetization model + adjustments for age, rating quality and category demand. Calibrated against 2024-2026 Flippa / Acquire.com / MicroAcquire closed-deal medians.
When was Woozworld - Virtual World last updated?▴
Woozworld - Virtual World last shipped a new version on 2026-09-08 — less than a month ago. This is the date Apple / Google last accepted a new build, not a content-only push.
Who makes Woozworld - Virtual World?▴
Woozworld - Virtual World is published by Woozworld on the Apple App Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Woozworld - Virtual World's BU Score?▴
Woozworld - Virtual World has a BU Score of 72/100 (Strong). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.